Game summary

Hala na ul.Felińskiego 15, Boisko B -

NETCOMPANY
0
3
VS
(18:25, 21:25, 18:25)
Share
AKADEMEIA HIGH SCHOOL
Game report
16/81 ATTACK 9/31
4 BLOCK 0
3/43 SERVE 3/31
34 OPP. ERRORS 63
57 TOTAL 75

ATTACK%

SERVE%

ATTACK%

SERVE%

Best players
MVP

Kacper Piotrowicz

NETCOMPANY


PTS 8 SP 3 PTS/SP 2.67
ATTACK 6 BLOCK 2 SERVE 0

ATTACK%

30

SERVE%

0
ATTACK

Jan Bagiński

AKADEMEIA HIGH SCHOOL


ATTACK 3 SP 3
ATTACK/SP 1 ∑A 9

ATTACK%

33.33
SERVE

Jan Bagiński

AKADEMEIA HIGH SCHOOL


SERVE 3/17 SP 3
SERVE/SP 1

DIFF%

41.18

EFFI%

5.88

%

17.65
BLOCK

Kacper Piotrowicz

NETCOMPANY


BLOCK 2 B1 1
SP 3 B2 2
BLOCK/SP 0.67
RECEPTION

Kacper Piotrowicz

NETCOMPANY


∑R 6 SP 3
∑R/SP 2

EXACT%

83.33

PERF%

50

EFFI%

83.33

%

83.33
DIG

Bartłomiej Suzonowicz

NETCOMPANY


DIG 5 SP 3
DIG/SP 1.67 ∑D 8
Stats
NETCOMPANY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Kacper Piotrowicz 8 3 6 3 8 0 3 30 20 1 2 0 1 7 0 3 2 1 0 0 83 50 3 1
Bartłomiej Suzonowicz 5 3 5 6 3 0 2 31 16 0 0 0 2 4 1 4 1 7 0 0 42 33 5 3
Maciej Momot 3.5 3 1 4 5 0 2 8 12 0 1 2 1 9 0 6 4 2 0 2 71 43 0 2
Krzysztof Leszek 3.5 3 2 3 6 2 5 11 18 0 1 1 1 9 1 6 0 5 0 0 55 55 4 2
Marcin Oniszczuk 3 3 2 3 6 1 3 13 15 0 2 0 1 2 1 2 2 3 0 0 57 29 0 0
AKADEMEIA HIGH SCHOOL
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Jan Bagiński 6 3 3 1 2 0 3 33 9 0 0 3 4 8 2 0 0 0 0 0 0 0 0 2
Paweł Chróstowski 4 2 4 1 9 0 1 27 15 0 0 0 2 3 0 2 0 1 0 0 67 67 1 1
Wiktor Wojtyna 2 2 2 2 1 1 1 29 7 0 0 0 0 9 0 1 1 4 0 1 29 14 1 2
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)