Game summary

Hala na ul.Felińskiego 15, Boisko A -

2 vs 3

AKADEMEIA HIGH SCHOOL
1
2
VS
(26:24, 22:25, 13:25)
Share
NETCOMPANY
Game report
6/33 ATTACK 30/107
1 BLOCK 4.5
1/22 SERVE 4/67
53 OPP. ERRORS 35.5
61 TOTAL 74

ATTACK%

SERVE%

ATTACK%

SERVE%

Best players
MVP

Krzysztof Leszek

NETCOMPANY


PTS 12 SP 3 PTS/SP 4
ATTACK 9 BLOCK 2 SERVE 1

ATTACK%

42.86

SERVE%

9.09
ATTACK

Krzysztof Leszek

NETCOMPANY


ATTACK 9 SP 3
ATTACK/SP 3 ∑A 21

ATTACK%

42.86
SERVE

Marcin Oniszczuk

NETCOMPANY


SERVE 2/6 SP 2
SERVE/SP 1

DIFF%

33.33

EFFI%

16.67

%

33.33
BLOCK

Krzysztof Leszek

NETCOMPANY


BLOCK 2 B1 1
SP 3 B2 2
BLOCK/SP 0.67
RECEPTION

Krzysztof Leszek

NETCOMPANY


∑R 13 SP 3
∑R/SP 4.33

EXACT%

53.85

PERF%

15.38

EFFI%

38.46

%

53.85
DIG

Maciej Momot

NETCOMPANY


DIG 3 SP 3
DIG/SP 1 ∑D 4
Stats
AKADEMEIA HIGH SCHOOL
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Jan Bagiński 4.5 3 3 4 4 0 4 20 15 0 1 1 1 9 1 0 1 1 2 0 25 0 2 2
Wiktor Wojtyna 3.5 2 3 2 2 0 3 30 10 0 1 0 0 1 2 2 2 3 0 2 44 22 0 2
Mateusz Grabowiecki 0 2 0 1 7 0 0 0 8 0 0 0 0 6 1 0 2 0 0 0 100 0 1 1
NETCOMPANY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Krzysztof Leszek 12 3 9 3 4 1 4 43 21 1 2 1 0 9 1 2 5 4 2 0 54 15 3 1
Krzysztof Osiejewski 11 3 8 6 5 4 7 27 30 2 0 1 2 11 2 1 0 3 0 0 25 25 2 0
Maciej Momot 7.5 3 7 4 7 1 2 33 21 0 1 0 2 13 0 2 4 3 2 1 50 17 3 1
Marcin Oniszczuk 5 2 3 4 4 0 1 25 12 0 0 2 0 3 1 0 1 5 1 0 14 0 2 1
Bartłomiej Suzonowicz 3 3 3 4 5 2 0 21 14 0 0 0 1 8 1 4 0 5 2 0 36 36 3 3
Maria Filocha 0 3 0 1 8 0 0 0 9 0 0 0 1 8 0 1 0 1 1 0 33 33 1 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)