Game summary

Hala na ul.Felińskiego 15, Boisko B -

DEVSTOCK
0
3
VS
(12:20, 10:20, 12:20)
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PROJEKT TEAM
Game report
21/45 ATTACK 19/32
1 BLOCK 6
1/34 SERVE 2/38
11 OPP. ERRORS 33
34 TOTAL 60
47

ATTACK%

3

SERVE%

59

ATTACK%

5

SERVE%

Best players
MVP

Marcin Pitek

DEVSTOCK


PTS 13 SP 3 PTS/SP 4.33
ATTACK 11 BLOCK 1 SERVE 1

ATTACK%

64.71

SERVE%

14.29
ATTACK

Jarek Bączek

PROJEKT TEAM


ATTACK 4 SP 3
ATTACK/SP 1.33 ∑A 6

ATTACK%

66.67
SERVE

Marcin Pitek

DEVSTOCK


SERVE 1/7 SP 3
SERVE/SP 0.33

DIFF%

14.29

EFFI%

-14.29

%

14.29
BLOCK

Jarek Bączek

PROJEKT TEAM


BLOCK 2 B1 1
SP 3 B2 2
BLOCK/SP 0.67
RECEPTION

Jarek Bączek

PROJEKT TEAM


∑R 5 SP 3
∑R/SP 1.67

EXACT%

100

PERF%

20

EFFI%

100

%

100
DIG

Marcin Pitek

DEVSTOCK


DIG 4 SP 3
DIG/SP 1.33 ∑D 4
Stats
DEVSTOCK
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Marcin Pitek 13 3 11 0 3 1 2 65 17 1 0 1 0 4 2 2 4 1 0 0 86 29 4 0 0
Damian Żygadło 8 3 8 0 3 3 3 47 17 0 0 0 0 3 2 3 10 2 0 1 81 19 2 0 0
Piotr Borychowski 1 3 1 0 4 3 1 11 9 0 0 0 0 3 4 1 2 0 2 0 60 20 2 0 0
Bartosz Łoza 1 3 1 0 0 0 1 50 2 0 0 0 0 3 2 1 8 3 0 0 75 8 2 0 0
Monika Kaczorowska 0 3 0 0 0 0 0 0 0 0 0 0 0 4 1 1 6 1 0 0 88 13 1 0 0
Paulina Snopkiewicz 0 3 0 0 0 0 0 0 0 0 0 0 0 5 0 1 2 1 0 1 60 20 4 0 0
PROJEKT TEAM
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Maciej Tworek 7.5 3 5 0 4 0 1 50 10 1 1 1 2 4 2 2 1 2 0 0 60 40 0 0 0
Paweł Boratowski 7.5 3 5 0 3 0 0 63 8 0 3 1 0 12 1 1 2 1 0 0 75 25 0 0 0
Jarek Bączek 6 3 4 0 2 0 0 67 6 1 2 0 0 5 0 1 4 0 0 0 100 20 3 0 0
Krzysztof Winiewski 6 3 5 0 2 1 0 63 8 0 2 0 0 9 1 0 1 1 0 1 33 0 1 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error