Game summary

Hala na ul.Felińskiego 15, Boisko A -

DEVSTOCK
2
3
VS
(20:18, 20:18, 13:20, 12:20, 12:15)
Share
PROJEKT TEAM
Game report
48/86 ATTACK 39/65
6 BLOCK 7
12/77 SERVE 12/60
11 OPP. ERRORS 33
77 TOTAL 91
56

ATTACK%

16

SERVE%

60

ATTACK%

20

SERVE%

Best players
MVP

Sebastian Szczęsny

DEVSTOCK


PTS 32 SP 5 PTS/SP 6.4
ATTACK 22 BLOCK 2 SERVE 8

ATTACK%

64.71

SERVE%

34.78
ATTACK

Maciej Tworek

PROJEKT TEAM


ATTACK 18 SP 5
ATTACK/SP 3.6 ∑A 25

ATTACK%

72
SERVE

Sebastian Szczęsny

DEVSTOCK


SERVE 8/23 SP 5
SERVE/SP 1.6

DIFF%

39.13

EFFI%

26.09

%

34.78
BLOCK

Jarek Bączek

PROJEKT TEAM


BLOCK 3.5 B1 2
SP 5 B2 3
BLOCK/SP 0.7
RECEPTION

Sebastian Szczęsny

DEVSTOCK


∑R 18 SP 5
∑R/SP 3.6

EXACT%

88.89

PERF%

83.33

EFFI%

77.78

%

88.89
DIG

Sebastian Szczęsny

DEVSTOCK


DIG 5 SP 5
DIG/SP 1 ∑D 6
Stats
DEVSTOCK
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Sebastian Szczęsny 32 5 22 2 3 4 3 65 34 2 0 8 1 12 2 15 1 0 1 1 89 83 5 1 0
Anton Berestowsky 23.5 5 17 1 8 3 1 57 30 3 1 3 1 13 2 23 4 1 1 5 79 68 4 0 0
Piotr Borychowski 5 5 5 0 3 0 1 56 9 0 0 0 3 6 5 8 6 1 1 2 78 44 2 1 0
Maciek Moron 3.5 5 3 0 5 3 1 25 12 0 1 0 0 9 0 3 0 0 0 2 60 60 1 0 0
Michał Dziadura 2 5 1 0 0 0 0 100 1 0 0 1 1 7 3 2 1 0 2 3 38 25 1 1 0
PROJEKT TEAM
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Maciej Tworek 26 5 18 1 5 1 0 72 25 2 2 5 2 10 1 17 0 0 1 4 77 77 4 2 0
Jarek Bączek 20.5 5 12 2 8 1 0 52 23 2 3 5 2 11 3 14 2 1 2 4 70 61 2 1 0
Piotr Boniecki 11.5 5 9 0 3 4 1 53 17 0 1 2 2 16 1 9 0 0 1 1 82 82 3 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error