Game summary

Hala na ul.Felińskiego 15, Boisko A -

PROJEKT TEAM
3
1
VS
(20:8, 17:20, 20:13, 21:19)
Share
AICON X-RAY
Game report
31/89 ATTACK 34/106
14 BLOCK 4
10/76 SERVE 8/61
23 OPP. ERRORS 14
78 TOTAL 60
35

ATTACK%

13

SERVE%

32

ATTACK%

13

SERVE%

Best players
MVP

Dariusz Sierpiński

PROJEKT TEAM


PTS 18.5 SP 4 PTS/SP 4.63
ATTACK 7 BLOCK 8.5 SERVE 3

ATTACK%

36.84

SERVE%

27.27
ATTACK

Adam Zieliński

PROJEKT TEAM


ATTACK 7 SP 4
ATTACK/SP 1.75 ∑A 17

ATTACK%

41.18
SERVE

Tomasz Woźniak

AICON X-RAY


SERVE 3/8 SP 4
SERVE/SP 0.75

DIFF%

50

EFFI%

37.5

%

37.5
BLOCK

Dariusz Sierpiński

PROJEKT TEAM


BLOCK 8.5 B1 7
SP 4 B2 3
BLOCK/SP 2.13
RECEPTION

Piotr Boniecki

PROJEKT TEAM


∑R 6 SP 4
∑R/SP 1.5

EXACT%

66.67

PERF%

33.33

EFFI%

50

%

66.67
DIG

Radosław Papierz

AICON X-RAY


DIG 7 SP 4
DIG/SP 1.75 ∑D 9
Stats
PROJEKT TEAM
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Dariusz Sierpiński 18.5 4 7 1 9 1 1 37 19 7 3 3 0 8 0 1 2 2 1 0 50 17 4 2
Paweł Boratowski 11 4 8 2 7 0 4 38 21 2 0 1 3 15 1 4 9 2 4 2 62 19 6 1
Adam Zieliński 9.5 4 7 2 6 1 1 41 17 0 3 1 2 9 1 0 5 3 1 2 45 0 6 1
Kuba Korpak 8 4 2 2 2 0 0 33 6 1 0 5 2 14 0 2 1 2 0 4 33 22 1 4
Piotr Boniecki 8 4 7 5 9 2 3 27 26 1 0 0 1 9 1 2 2 1 1 0 67 33 3 0
AICON X-RAY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Tomasz Woźniak 12 4 7 0 4 6 1 39 18 1 2 3 1 4 0 1 4 4 2 2 38 8 5 0
Tomasz Ochnik 10.5 4 9 4 11 2 4 30 30 1 1 0 2 2 2 3 5 4 3 2 47 18 3 3
Agnieszka Dzikoń 9.5 4 8 4 5 2 1 40 20 0 1 1 0 5 1 1 3 4 0 1 44 11 2 1
Andrzej Kaznowski 8 4 7 4 8 3 3 28 25 0 0 1 1 7 2 3 7 8 2 2 45 14 2 1
Zbigniew Martyński 6 4 3 2 4 1 2 25 12 0 0 3 3 11 3 2 3 3 0 3 45 18 4 0
Radosław Papierz 0 4 0 0 1 0 0 0 1 0 0 0 0 9 0 0 0 0 1 0 0 0 7 2
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)