Game summary

Hala na ul.Felińskiego 15, Boisko A -

PROJEKT TEAM
3
2
VS
(20:14, 17:20, 14:20, 20:14, 15:9)
Share
BESTCAN
Game report
39/97 ATTACK 43/105
11 BLOCK 7
5/85 SERVE 4/62
31 OPP. ERRORS 23
86 TOTAL 77
40

ATTACK%

6

SERVE%

41

ATTACK%

6

SERVE%

Best players
MVP

Jarek Bączek

PROJEKT TEAM


PTS 14 SP 5 PTS/SP 2.8
ATTACK 9 BLOCK 4 SERVE 1

ATTACK%

37.5

SERVE%

8.33
ATTACK

Paweł Boratowski

PROJEKT TEAM


ATTACK 8 SP 5
ATTACK/SP 1.6 ∑A 12

ATTACK%

66.67
SERVE

Piotr Rząca

BESTCAN


SERVE 1/8 SP 4
SERVE/SP 0.25

DIFF%

25

EFFI%

-12.5

%

12.5
BLOCK

Jarek Bączek

PROJEKT TEAM


BLOCK 4 B1 3
SP 5 B2 2
BLOCK/SP 0.8
RECEPTION

Jakub Trzciński

BESTCAN


∑R 16 SP 5
∑R/SP 3.2

EXACT%

75

PERF%

25

EFFI%

68.75

%

75
DIG

Maciej Tworek

PROJEKT TEAM


DIG 5 SP 5
DIG/SP 1 ∑D 6
Stats
PROJEKT TEAM
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Jarek Bączek 14 5 9 2 7 2 4 38 24 3 2 1 0 9 2 7 4 4 2 1 61 39 0 0
Dariusz Sierpiński 12.5 5 9 2 4 0 1 56 16 2 1 1 1 19 0 0 1 2 1 1 20 0 1 0
Paweł Boratowski 11.5 5 8 1 3 0 0 67 12 2 1 1 0 8 2 2 8 4 0 1 67 13 2 0
Maciej Tworek 8 5 7 4 7 2 1 33 21 0 0 1 0 11 3 3 3 1 1 1 67 33 5 1
Marcin Chmielewski 8 5 6 1 9 3 2 29 21 2 0 0 0 9 1 2 6 8 2 1 42 11 1 1
Monika Tworek 1 5 0 1 2 0 0 0 3 0 0 1 0 14 1 0 0 0 0 0 0 0 1 3
BESTCAN
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Denis Ilkiewicz 13.5 5 11 0 7 2 3 48 23 2 1 0 1 3 3 1 6 4 0 0 64 9 2 2
Jakub Trzciński 13 5 9 3 11 0 1 38 24 2 0 2 0 15 1 4 8 3 0 1 75 25 1 0
Adam Sadziak 12 5 12 4 7 4 1 43 28 0 0 0 0 6 2 2 5 3 0 1 64 18 4 1
Piotr Rząca 11 4 8 2 4 5 5 33 24 2 0 1 1 4 2 5 3 6 0 0 57 36 1 0
Marek Zaręba 4.5 5 3 0 1 0 1 60 5 0 1 1 2 9 0 1 1 0 1 0 67 33 3 0
Anastazja Łatszewa 0 5 0 0 1 0 0 0 1 0 0 0 1 6 2 2 1 11 0 2 19 13 1 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)