Game summary

Hala na ul.Felińskiego 15, Boisko A -

AICON X-RAY
3
2
VS
(20:17, 16:20, 20:16, 14:20, 15:11)
Share
PROCTER & GAMBLE
Game report
39/116 ATTACK 20/51
6 BLOCK 3.5
2/85 SERVE 3/27
38 OPP. ERRORS 57.5
85 TOTAL 84

ATTACK%

SERVE%

ATTACK%

SERVE%

Best players
MVP

Dawid Prusiński

PROCTER & GAMBLE


PTS 14.5 SP 5 PTS/SP 2.9
ATTACK 12 BLOCK 1.5 SERVE 1

ATTACK%

40

SERVE%

6.25
ATTACK

Tomasz Rychlica

AICON X-RAY


ATTACK 8 SP 4
ATTACK/SP 2 ∑A 17

ATTACK%

47.06
SERVE

Matija Belcic

PROCTER & GAMBLE


SERVE 2/11 SP 5
SERVE/SP 0.4

DIFF%

18.18

EFFI%

0

%

18.18
BLOCK

Tomasz Rychlica

AICON X-RAY


BLOCK 2 B1 2
SP 4 B2 0
BLOCK/SP 0.5
RECEPTION

Tomasz Ochnik

AICON X-RAY


∑R 19 SP 5
∑R/SP 3.8

EXACT%

78.95

PERF%

47.37

EFFI%

78.95

%

78.95
DIG

Andrzej Kaznowski

AICON X-RAY


DIG 4 SP 3
DIG/SP 1.33 ∑D 6
Stats
AICON X-RAY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Tomasz Ochnik 10 5 8 6 5 3 2 33 24 1 0 1 2 5 1 9 6 4 0 0 79 47 4 2
Tomasz Rychlica 10 4 8 2 6 0 1 47 17 2 0 0 0 11 1 2 0 3 0 2 29 29 0 1
Andrzej Kaznowski 8 3 8 0 11 3 1 35 23 0 0 0 0 6 1 5 3 3 0 2 62 38 4 2
Agnieszka Dzikoń 8 5 8 4 9 3 3 30 27 0 0 0 1 10 0 4 0 1 0 1 67 67 4 1
Tomasz Woźniak 5 4 4 2 3 3 2 29 14 1 0 0 1 11 1 2 3 3 1 0 56 22 0 0
Zbigniew Martyński 5 4 3 2 4 0 1 30 10 1 0 1 0 11 2 5 2 4 2 1 50 36 2 0
Radosław Papierz 1 5 0 0 1 0 0 0 1 1 0 0 2 14 3 0 0 1 0 0 0 0 2 1
PROCTER & GAMBLE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Dawid Prusiński 14.5 5 12 3 9 2 4 40 30 1 1 1 1 12 2 10 9 14 2 0 54 29 4 2
Matija Belcic 12 5 8 2 7 2 2 38 21 2 0 2 0 7 2 0 0 0 0 0 0 0 2 1
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)