Game summary

Hala na ul.Felińskiego 15, Boisko B -

MAMOBILE
0
3
VS
(7:20, 17:20, 14:20)
Share
PKP INTERCITY
Game report
16/67 ATTACK 33/66
4 BLOCK 6
2/40 SERVE 2/58
16 OPP. ERRORS 19
38 TOTAL 60

ATTACK%

SERVE%

ATTACK%

SERVE%

Best players
MVP

Viktor Vashev

PKP INTERCITY


PTS 22 SP 3 PTS/SP 7.33
ATTACK 18 BLOCK 4 SERVE 0

ATTACK%

56.25

SERVE%

0
ATTACK

Andrzej Zubrzycki

PKP INTERCITY


ATTACK 9 SP 3
ATTACK/SP 3 ∑A 14

ATTACK%

64.29
SERVE

Michał Zając

MAMOBILE


SERVE 1/5 SP 3
SERVE/SP 0.33

DIFF%

20

EFFI%

0

%

20
BLOCK

Viktor Vashev

PKP INTERCITY


BLOCK 4 B1 4
SP 3 B2 0
BLOCK/SP 1.33
RECEPTION

Mateusz Witkowski

MAMOBILE


∑R 10 SP 3
∑R/SP 3.33

EXACT%

90

PERF%

30

EFFI%

90

%

90
DIG

Damian Wojciuk

PKP INTERCITY


DIG 5 SP 3
DIG/SP 1.67 ∑D 6
Stats
MAMOBILE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Mateusz Witkowski 6.5 3 6 2 4 1 3 38 16 0 1 0 0 3 1 3 6 1 0 0 90 30 5 2
Mateusz Macioszczyk 5 3 4 3 9 0 2 22 18 1 0 0 1 8 1 8 5 5 1 1 65 40 2 2
Marcin Kmak 4.5 3 2 3 7 1 4 12 17 1 1 1 1 4 1 0 0 0 1 0 0 0 1 0
Adam Jabłoński 4 3 4 1 5 4 1 27 15 0 0 0 1 4 2 9 2 4 0 1 69 56 1 0
Michał Zając 2 3 0 0 0 0 1 0 1 0 2 1 0 3 1 0 0 1 1 0 0 0 0 0
Natalia Kmak 0 3 0 0 0 0 0 0 0 0 0 0 2 5 0 0 0 3 0 0 0 0 1 0
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Viktor Vashev 22 3 18 6 7 0 1 56 32 4 0 0 1 8 1 8 1 4 0 0 69 62 3 1
Andrzej Zubrzycki 12 3 9 0 3 1 1 64 14 1 0 2 0 12 1 1 5 2 0 1 67 11 4 1
Damian Wojciuk 7 3 6 2 5 3 3 32 19 1 0 0 4 8 1 1 2 5 0 0 38 13 5 1
Małgorzata Gryziak 0 3 0 0 1 0 0 0 1 0 0 0 0 6 1 2 0 0 1 1 50 50 4 0
Monika Wróblewska 0 3 0 0 0 0 0 0 0 0 0 0 0 11 2 0 0 0 0 0 0 0 1 3
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)