Game summary

Hala na ul.Felińskiego 15, Boisko A -

PROJEKT TEAM
3
0
VS
(20:17, 20:13, 20:9)
Share
PROJEKT II
Game report
18/42 ATTACK 12/30
2.5 BLOCK 1.5
3/21 SERVE 3/29
36.5 OPP. ERRORS 22.5
60 TOTAL 39

ATTACK%

SERVE%

ATTACK%

SERVE%

Best players
MVP

Maciej Tworek

PROJEKT TEAM


PTS 13 SP 3 PTS/SP 4.33
ATTACK 8 BLOCK 2 SERVE 3

ATTACK%

44.44

SERVE%

25
ATTACK

Maciej Mendak

PROJEKT II


ATTACK 3 SP 3
ATTACK/SP 1 ∑A 6

ATTACK%

50
SERVE

Jarosław Sadowski

PROJEKT II


SERVE 2/5 SP 3
SERVE/SP 0.67

DIFF%

40

EFFI%

0

%

40
BLOCK

Maciej Tworek

PROJEKT TEAM


BLOCK 2 B1 1
SP 3 B2 2
BLOCK/SP 0.67
RECEPTION

Jarek Bączek

PROJEKT TEAM


∑R 12 SP 3
∑R/SP 4

EXACT%

75

PERF%

33.33

EFFI%

50

%

75
DIG

Maciej Tworek

PROJEKT TEAM


DIG 5 SP 3
DIG/SP 1.67 ∑D 5
Stats
PROJEKT TEAM
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Maciej Tworek 13 3 8 4 6 0 0 44 18 1 2 3 0 8 1 0 0 2 0 0 0 0 5 0 0
Jarek Bączek 6.5 3 6 1 4 1 2 43 14 0 1 0 1 2 0 4 5 0 2 1 75 33 3 2 0
Piotr Boniecki 4 3 4 1 3 1 1 40 10 0 0 0 0 5 1 1 5 2 0 0 75 13 2 0 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Michał Mendak 6 3 5 1 2 0 4 42 12 0 0 1 0 8 1 5 8 6 0 4 57 22 4 4 0
Paweł Juszkiewicz 4 3 4 0 3 2 1 40 10 0 0 0 0 7 1 1 1 1 0 0 67 33 1 0 0
Maciej Mendak 3.5 3 3 1 0 0 2 50 6 0 1 0 1 5 0 0 0 0 0 0 0 0 5 1 0
Jarosław Sadowski 3 3 0 0 1 0 1 0 2 0 2 2 0 1 2 0 0 0 0 0 0 0 0 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error