Game summary

Hala na ul.Felińskiego 15, Boisko A -

WARSFOLL
3
0
VS
(20:18, 20:16, 20:16)
Share
PROJEKT II
Game report
24/48 ATTACK 11/28
5 BLOCK 0
6/38 SERVE 5/34
25 OPP. ERRORS 34
60 TOTAL 50

ATTACK%

SERVE%

ATTACK%

SERVE%

Best players
MVP

Jan Żaczek

WARSFOLL


PTS 18 SP 3 PTS/SP 6
ATTACK 13 BLOCK 2 SERVE 3

ATTACK%

56.52

SERVE%

27.27
ATTACK

Jan Żaczek

WARSFOLL


ATTACK 13 SP 3
ATTACK/SP 4.33 ∑A 23

ATTACK%

56.52
SERVE

Jarosław Sadowski

PROJEKT II


SERVE 2/6 SP 3
SERVE/SP 0.67

DIFF%

33.33

EFFI%

0

%

33.33
BLOCK

Rafał Winiewski

WARSFOLL


BLOCK 3 B1 3
SP 3 B2 0
BLOCK/SP 1
RECEPTION

Jan Żaczek

WARSFOLL


∑R 13 SP 3
∑R/SP 4.33

EXACT%

69.23

PERF%

30.77

EFFI%

53.85

%

69.23
DIG

Piotr Iwańczyk

WARSFOLL


DIG 6 SP 3
DIG/SP 2 ∑D 6
Stats
WARSFOLL
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Jan Żaczek 18 3 13 4 2 0 4 57 23 2 0 3 1 3 4 4 5 2 1 1 69 31 3 0 0
Piotr Iwańczyk 10 3 8 2 3 0 4 47 17 0 0 2 0 11 3 1 1 3 3 3 18 9 6 0 0
Rafał Winiewski 7 3 3 2 1 0 2 38 8 3 0 1 0 8 2 0 0 1 0 0 0 0 3 1 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Michał Mendak 8 3 7 0 4 0 2 54 13 0 0 1 0 9 0 6 7 3 1 2 68 32 2 0 0
Paweł Juszkiewicz 4 3 2 1 4 1 1 22 9 0 0 2 2 4 2 0 1 1 0 0 50 0 2 0 0
Jarosław Sadowski 3 3 1 1 0 0 0 50 2 0 0 2 0 2 2 0 0 0 0 0 0 0 1 0 0
Maciej Mendak 1 3 1 0 1 2 0 25 4 0 0 0 0 8 0 0 2 0 0 2 50 0 1 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error