Game summary

Hala na ul.Felińskiego 15, Boisko A -

PROJEKT TEAM
3
0
VS
(20:14, 20:17, 20:15)
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PROJEKT II
Game report
35/64 ATTACK 5/22
6 BLOCK 2
1/33 SERVE 4/32
18 OPP. ERRORS 35
60 TOTAL 46

ATTACK%

SERVE%

ATTACK%

SERVE%

Best players
MVP

Maciej Tworek

PROJEKT TEAM


PTS 13.5 SP 3 PTS/SP 4.5
ATTACK 11 BLOCK 2.5 SERVE 0

ATTACK%

68.75

SERVE%

0
ATTACK

Paweł Boratowski

PROJEKT TEAM


ATTACK 10 SP 3
ATTACK/SP 3.33 ∑A 14

ATTACK%

71.43
SERVE

Jarosław Sadowski

PROJEKT II


SERVE 1/5 SP 3
SERVE/SP 0.33

DIFF%

40

EFFI%

20

%

20
BLOCK

Maciej Tworek

PROJEKT TEAM


BLOCK 2.5 B1 2
SP 3 B2 1
BLOCK/SP 0.83
RECEPTION

Maciej Tworek

PROJEKT TEAM


∑R 5 SP 3
∑R/SP 1.67

EXACT%

80

PERF%

20

EFFI%

60

%

80
DIG

Piotr Boniecki

PROJEKT TEAM


DIG 6 SP 3
DIG/SP 2 ∑D 7
Stats
PROJEKT TEAM
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Maciej Tworek 13.5 3 11 3 1 0 1 69 16 2 1 0 1 2 3 1 3 0 0 1 80 20 5 0 0
Paweł Boratowski 10.5 3 10 1 3 0 0 71 14 0 1 0 1 4 2 3 4 3 2 1 54 23 5 0 0
Jarek Bączek 9 3 7 2 5 1 2 41 17 1 0 1 1 7 2 3 2 2 3 1 45 27 1 0 0
Piotr Boniecki 9 3 7 3 3 0 4 41 17 1 2 0 2 6 1 1 1 1 1 0 50 25 6 1 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Michał Mendak 7 3 4 0 4 1 3 33 12 1 0 2 3 5 3 6 4 4 3 0 59 35 4 1 0
Paweł Juszkiewicz 3 3 1 0 4 1 1 14 7 1 0 1 0 6 1 0 0 0 0 0 0 0 1 0 0
Jarosław Sadowski 1 3 0 0 2 0 0 0 2 0 0 1 1 3 0 0 0 1 0 0 0 0 1 0 0
Maciej Mendak 0 3 0 0 1 0 0 0 1 0 0 0 0 5 1 0 0 0 0 0 0 0 0 2 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error