Game summary

Hala na ul.Felińskiego 15, Boisko A -

EDC
3
2
VS
(20:16, 20:21, 13:20, 20:11, 15:11)
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PROJEKT II
Game report
38/86 ATTACK 38/87
5 BLOCK 5.5
9/87 SERVE 4/49
36 OPP. ERRORS 31.5
88 TOTAL 79

ATTACK%

SERVE%

ATTACK%

SERVE%

Best players
MVP

Marcin Midura

PROJEKT II


PTS 30.5 SP 5 PTS/SP 6.1
ATTACK 28 BLOCK 1.5 SERVE 1

ATTACK%

49.12

SERVE%

11.11
ATTACK

Dawid Flak

EDC


ATTACK 23 SP 5
ATTACK/SP 4.6 ∑A 40

ATTACK%

57.5
SERVE

Dawid Flak

EDC


SERVE 4/14 SP 5
SERVE/SP 0.8

DIFF%

28.57

EFFI%

28.57

%

28.57
BLOCK

Leszek Jadacki

EDC


BLOCK 3.5 B1 3
SP 5 B2 1
BLOCK/SP 0.7
RECEPTION

Marcin Grącki

EDC


∑R 17 SP 5
∑R/SP 3.4

EXACT%

58.82

PERF%

17.65

EFFI%

47.06

%

58.82
DIG

Marcin Grącki

EDC


DIG 7 SP 5
DIG/SP 1.4 ∑D 10
Stats
EDC
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Dawid Flak 27.5 5 23 4 8 3 2 58 40 0 1 4 0 10 0 2 12 8 0 2 58 8 0 2 0
Leszek Jadacki 17.5 5 14 7 10 1 2 41 34 3 1 0 2 9 6 2 7 4 3 1 53 12 4 4 0
Agata Bieniaszczyk 3 5 0 0 0 0 0 0 0 0 0 3 0 14 2 0 0 0 0 0 0 0 2 2 0
Marcin Grącki 2 5 1 0 1 0 1 33 3 0 2 0 0 7 1 3 7 5 1 1 59 18 7 3 0
Marta Lipińska 1 5 0 1 5 1 1 0 8 0 0 1 4 11 0 0 0 0 0 0 0 0 0 3 0
Piotr Orzechowski 1 5 0 0 1 0 0 0 1 0 0 1 2 10 0 1 5 2 2 1 55 9 5 3 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Marcin Midura 30.5 5 28 12 8 3 6 49 57 1 1 1 1 7 0 6 8 6 1 3 58 25 3 1 0
Michał Mendak 7 5 4 4 0 0 3 36 11 0 2 2 0 5 2 0 0 1 0 0 0 0 0 0 0
Paweł Juszkiewicz 6.5 5 4 2 5 1 3 27 15 1 1 1 3 14 1 0 1 0 1 1 33 0 2 0 0
Maciej Mendak 3.5 5 2 0 0 0 2 50 4 1 1 0 0 11 1 0 0 0 0 0 0 0 6 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error