Game summary

Hala na ul.Felińskiego 15, Boisko A -

PROJEKT TEAM
3
2
VS
(15:20, 20:7, 20:18, 20:21, 15:8)
Share
MAMOBILE
Game report
36/64 ATTACK 39/88
9.5 BLOCK 2.5
3/49 SERVE 8/54
41.5 OPP. ERRORS 24.5
90 TOTAL 74
56

ATTACK%

6

SERVE%

44

ATTACK%

15

SERVE%

Best players
MVP

Paweł Boratowski

PROJEKT TEAM


PTS 18 SP 4 PTS/SP 4.5
ATTACK 16 BLOCK 1 SERVE 1

ATTACK%

61.54

SERVE%

11.11
ATTACK

Kuba Korpak

PROJEKT TEAM


ATTACK 5 SP 4
ATTACK/SP 1.25 ∑A 7

ATTACK%

71.43
SERVE

Paweł Pyzara

MAMOBILE


SERVE 7/21 SP 5
SERVE/SP 1.4

DIFF%

38.1

EFFI%

19.05

%

33.33
BLOCK

Maciej Tworek

PROJEKT TEAM


BLOCK 6 B1 4
SP 4 B2 4
BLOCK/SP 1.5
RECEPTION

Paweł Boratowski

PROJEKT TEAM


∑R 12 SP 4
∑R/SP 3

EXACT%

91.67

PERF%

75

EFFI%

83.33

%

91.67
DIG

Jarek Bączek

PROJEKT TEAM


DIG 4 SP 3
DIG/SP 1.33 ∑D 5
Stats
PROJEKT TEAM
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Paweł Boratowski 18 4 16 0 7 2 1 62 26 0 2 1 1 6 1 9 2 0 1 0 92 75 1 0 0
Maciej Tworek 13 4 6 0 2 0 4 50 12 4 4 1 1 5 3 3 0 1 0 0 75 75 2 1 0
Krzysztof Winiewski 8.5 4 6 0 4 0 2 50 12 1 1 1 0 11 2 4 0 1 2 1 50 50 3 0 0
Kuba Korpak 5.5 4 5 0 1 0 1 71 7 0 1 0 1 9 0 4 1 2 0 1 63 50 1 0 0
Jarek Bączek 3.5 3 3 0 2 0 2 43 7 0 1 0 1 4 1 8 1 0 1 1 82 73 4 1 0
MAMOBILE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Paweł Pyzara 20 5 13 0 4 3 4 54 24 0 0 7 1 10 3 16 8 0 1 4 83 55 5 1 0
Adrian Augustynik 14 5 14 3 11 6 1 40 35 0 0 0 1 8 0 6 4 0 1 0 91 55 2 0 0
Mateusz Macioszczyk 9 5 8 0 5 1 2 50 16 0 2 0 0 8 4 0 1 0 0 0 100 0 1 1 0
Rafał Dybowski 6.5 5 4 0 5 2 2 31 13 0 3 1 2 5 4 2 0 0 0 0 100 100 0 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error