Game summary

Hala na ul.Felińskiego 15, Boisko A -

(1-4)

PROJEKT TEAM
3
0
VS
(20:15, 20:15, 20:13)
Share
MAMOBILE
Game report
21/44 ATTACK 26/46
6.5 BLOCK 3
4/40 SERVE 0/29
28.5 OPP. ERRORS 14
60 TOTAL 43
48

ATTACK%

10

SERVE%

57

ATTACK%

0

SERVE%

Best players
MVP

Paweł Boratowski

PROJEKT TEAM


PTS 7 SP 2 PTS/SP 3.5
ATTACK 4 BLOCK 3 SERVE 0

ATTACK%

57.14

SERVE%

0
ATTACK

Maciej Tworek

PROJEKT TEAM


ATTACK 5 SP 3
ATTACK/SP 1.67 ∑A 7

ATTACK%

71.43
SERVE

Kuba Korpak

PROJEKT TEAM


SERVE 2/11 SP 3
SERVE/SP 0.67

DIFF%

27.27

EFFI%

18.18

%

18.18
BLOCK

Paweł Boratowski

PROJEKT TEAM


BLOCK 3 B1 1
SP 2 B2 4
BLOCK/SP 1.5
RECEPTION

Paweł Pyzara

MAMOBILE


∑R 12 SP 3
∑R/SP 4

EXACT%

75

PERF%

16.67

EFFI%

66.67

%

75
DIG

Mateusz Macioszczyk

MAMOBILE


DIG 4 SP 3
DIG/SP 1.33 ∑D 4
Stats
PROJEKT TEAM
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Maciej Tworek 9 3 5 0 0 2 0 71 7 1 2 2 0 8 3 1 3 2 0 0 67 17 1 0 0
Paweł Boratowski 7 2 4 0 2 0 1 57 7 1 4 0 0 5 0 0 1 1 1 0 33 0 1 0 0
Jarek Bączek 6.5 2 6 1 3 1 0 55 11 0 1 0 1 6 0 1 6 4 0 0 64 9 1 1 0
Kuba Korpak 4.5 3 2 1 5 1 0 22 9 0 1 2 1 8 0 0 1 1 0 0 50 0 0 3 0
Krzysztof Winiewski 4.5 2 4 2 4 0 0 40 10 0 1 0 0 3 1 1 1 1 2 0 40 20 1 0 0
MAMOBILE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Adrian Augustynik 9.5 3 9 2 0 4 1 56 16 0 1 0 1 2 1 1 6 3 0 0 70 10 2 0 0
Paweł Pyzara 8.5 3 8 3 1 2 0 57 14 0 1 0 1 6 2 2 7 2 0 1 75 17 2 0 0
Mateusz Macioszczyk 5.5 3 5 1 2 0 0 63 8 0 1 0 0 10 1 0 1 1 2 1 20 0 4 0 0
Rafał Dybowski 5.5 3 4 2 1 1 0 50 8 0 3 0 0 4 1 0 1 1 1 0 33 0 1 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error