Game summary

Hala - ul. Niegocińska 2, Boisko Główne -

PROCTER & GAMBLE
3
1
VS
(20:13, 21:20, 10:20, 21:20)
Share
PROJEKT II
Game report
13/41 ATTACK 4/23
4 BLOCK 1
2/19 SERVE 2/42
53 OPP. ERRORS 66
72 TOTAL 73
32

ATTACK%

11

SERVE%

17

ATTACK%

5

SERVE%

Best players
MVP

Matija Belcic

PROCTER & GAMBLE


PTS 9.5 SP 4 PTS/SP 2.38
ATTACK 5 BLOCK 2.5 SERVE 2

ATTACK%

18.52

SERVE%

18.18
ATTACK

Dawid Prusiński

PROCTER & GAMBLE


ATTACK 8 SP 4
ATTACK/SP 2 ∑A 14

ATTACK%

57.14
SERVE

Matija Belcic

PROCTER & GAMBLE


SERVE 2/11 SP 4
SERVE/SP 0.5

DIFF%

36.36

EFFI%

-9.09

%

18.18
BLOCK

Matija Belcic

PROCTER & GAMBLE


BLOCK 2.5 B1 2
SP 4 B2 1
BLOCK/SP 0.63
RECEPTION

Matija Belcic

PROCTER & GAMBLE


∑R 14 SP 4
∑R/SP 3.5

EXACT%

57.14

PERF%

14.29

EFFI%

28.57

%

57.14
DIG

Matija Belcic

PROCTER & GAMBLE


DIG 3 SP 4
DIG/SP 0.75 ∑D 4
Stats
PROCTER & GAMBLE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Matija Belcic 9.5 4 5 5 11 4 2 19 27 2 1 2 2 4 3 2 6 2 3 1 57 14 3 1 0
Dawid Prusiński 9.5 4 8 2 1 0 3 57 14 1 1 0 0 3 5 3 3 4 1 0 55 27 2 4 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Paweł Juszkiewicz 3 4 1 3 3 0 3 10 10 1 0 1 0 12 2 0 0 0 0 0 0 0 1 0 0
Maciej Mendak 3 4 2 0 0 0 1 67 3 0 0 1 4 10 0 0 1 0 0 0 100 0 3 2 0
Michał Mendak 1 1 1 0 1 0 4 17 6 0 0 0 0 2 0 1 0 1 0 1 33 33 0 0 0
Jarosław Sadowski 0 4 0 1 1 0 2 0 4 0 0 0 1 6 3 0 0 0 0 0 0 0 2 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error