Game summary

Hala na ul.Felińskiego 15, Boisko B -

AICON X-RAY
0
3
VS
(9:20, 20:21, 15:20)
Share
PROJEKT II
Game report
17/44 ATTACK 5/24
1 BLOCK 3
0/23 SERVE 6/36
26 OPP. ERRORS 47
44 TOTAL 61
39

ATTACK%

0

SERVE%

21

ATTACK%

17

SERVE%

Best players
MVP

Paweł Juszkiewicz

PROJEKT II


PTS 8 SP 3 PTS/SP 2.67
ATTACK 2 BLOCK 3 SERVE 3

ATTACK%

15.38

SERVE%

33.33
ATTACK

Tomasz Rychlica

AICON X-RAY


ATTACK 8 SP 3
ATTACK/SP 2.67 ∑A 18

ATTACK%

44.44
SERVE

Paweł Juszkiewicz

PROJEKT II


SERVE 3/9 SP 3
SERVE/SP 1

DIFF%

33.33

EFFI%

11.11

%

33.33
BLOCK

Paweł Juszkiewicz

PROJEKT II


BLOCK 3 B1 3
SP 3 B2 0
BLOCK/SP 1
RECEPTION

Michał Mendak

PROJEKT II


∑R 9 SP 3
∑R/SP 3

EXACT%

88.89

PERF%

44.44

EFFI%

88.89

%

88.89
DIG

Tomasz Woźniak

AICON X-RAY


DIG 6 SP 3
DIG/SP 2 ∑D 8
Stats
AICON X-RAY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Tomasz Rychlica 8 3 8 1 5 0 4 44 18 0 0 0 0 6 0 0 0 6 2 4 0 0 5 1 0
Tomasz Ochnik 7 3 7 2 6 0 1 44 16 0 0 0 0 4 1 0 2 5 2 2 18 0 4 1 0
Tomasz Woźniak 3 3 2 0 2 1 2 29 7 1 0 0 0 5 2 0 1 6 1 0 13 0 6 2 0
Radosław Papierz 0 3 0 0 1 1 1 0 3 0 0 0 0 4 1 2 2 3 1 2 40 20 4 1 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Paweł Juszkiewicz 8 3 2 2 6 0 3 15 13 3 0 3 0 4 2 0 0 0 0 0 0 0 0 0 0
Maciej Mendak 3 3 1 0 1 0 0 50 2 0 0 2 2 8 0 0 0 0 0 0 0 0 2 0 0
Michał Mendak 2 3 1 2 3 0 0 17 6 0 0 1 3 9 1 4 4 1 0 0 89 44 2 1 0
Jarosław Sadowski 1 1 1 0 2 0 0 33 3 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error