Game summary

Hala na ul.Felińskiego 15, Boisko B -

mecz o V miejsce

AICON X-RAY
3
1
VS
(20:13, 20:15, 13:20, 21:19)
Share
PROJEKT II
Game report
25/59 ATTACK 7/32
4 BLOCK 0
2/32 SERVE 3/34
43 OPP. ERRORS 57
74 TOTAL 67
42

ATTACK%

6

SERVE%

22

ATTACK%

9

SERVE%

Best players
MVP

Tomasz Woźniak

AICON X-RAY


PTS 7 SP 2 PTS/SP 3.5
ATTACK 6 BLOCK 0 SERVE 1

ATTACK%

54.55

SERVE%

20
ATTACK

Tomasz Woźniak

AICON X-RAY


ATTACK 6 SP 2
ATTACK/SP 3 ∑A 11

ATTACK%

54.55
SERVE

Tomasz Woźniak

AICON X-RAY


SERVE 1/5 SP 2
SERVE/SP 0.5

DIFF%

20

EFFI%

0

%

20
BLOCK

Tomasz Rychlica

AICON X-RAY


BLOCK 4 B1 4
SP 3 B2 0
BLOCK/SP 1.33
RECEPTION

Michał Mendak

PROJEKT II


∑R 25 SP 4
∑R/SP 6.25

EXACT%

64

PERF%

32

EFFI%

60

%

64
DIG

Radosław Papierz

AICON X-RAY


DIG 3 SP 3
DIG/SP 1 ∑D 6
Stats
AICON X-RAY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Tomasz Ochnik 13 4 13 5 4 0 4 50 26 0 0 0 1 10 3 2 4 8 0 0 43 14 1 5 0
Tomasz Rychlica 10 3 5 0 15 0 1 24 21 4 0 1 0 5 0 0 4 3 0 0 57 0 1 0 0
Tomasz Woźniak 7 2 6 0 2 1 2 55 11 0 0 1 0 3 1 2 1 3 1 2 33 22 0 0 0
Radosław Papierz 1 3 1 0 0 0 0 100 1 0 0 0 0 6 1 0 1 4 1 0 17 0 3 3 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Michał Mendak 10 4 7 3 8 1 7 27 26 0 0 3 0 10 4 8 8 8 0 1 64 32 2 0 0
Maciej Mendak 0 4 0 0 1 1 1 0 3 0 0 0 1 6 1 0 1 0 0 0 100 0 3 1 0
Jarosław Sadowski 0 4 0 1 1 1 0 0 3 0 0 0 0 5 4 0 0 0 0 0 0 0 0 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error