Game summary

Hala na ul.Felińskiego 15, Boisko A -

PKP INTERCITY
3
0
VS
(20:13, 21:19, 20:17)
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PROJEKT II
Game report
24/44 ATTACK 25/66
2 BLOCK 4
3/35 SERVE 2/50
32 OPP. ERRORS 18
61 TOTAL 49
55

ATTACK%

9

SERVE%

38

ATTACK%

4

SERVE%

Best players
MVP

Andrzej Zubrzycki

PKP INTERCITY


PTS 15 SP 3 PTS/SP 5
ATTACK 12 BLOCK 1 SERVE 2

ATTACK%

60

SERVE%

20
ATTACK

Marcin Rzędzicki

PKP INTERCITY


ATTACK 9 SP 3
ATTACK/SP 3 ∑A 12

ATTACK%

75
SERVE

Jarosław Sadowski

PROJEKT II


SERVE 1/4 SP 1
SERVE/SP 1

DIFF%

25

EFFI%

0

%

25
BLOCK

Adrian Kowalski

PROJEKT II


BLOCK 1 B1 1
SP 2 B2 0
BLOCK/SP 0.5
RECEPTION

Dorota Nawrocka

PKP INTERCITY


∑R 5 SP 3
∑R/SP 1.67

EXACT%

80

PERF%

0

EFFI%

80

%

80
DIG

Marcin Rzędzicki

PKP INTERCITY


DIG 7 SP 3
DIG/SP 2.33 ∑D 7
Stats
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Andrzej Zubrzycki 15 3 12 0 4 3 1 60 20 1 0 2 1 7 0 0 2 0 0 0 100 0 2 1
Marcin Rzędzicki 10 3 9 0 2 0 1 75 12 1 0 0 0 4 2 1 5 4 0 1 55 9 7 0
Dorota Nawrocka 2 3 2 1 7 0 0 20 10 0 0 0 1 7 2 0 4 1 0 0 80 0 1 1
Cezary Kopeć 2 3 1 0 1 0 0 50 2 0 0 1 0 6 2 0 4 4 0 0 50 0 5 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Marcin Midura 11 3 10 2 6 0 3 48 21 1 0 0 1 5 1 1 4 9 1 2 29 6 4 0
Piotr Jonasz 8 3 6 1 5 0 2 43 14 1 0 1 0 4 1 0 1 6 2 2 9 0 1 0
Adrian Kowalski 6 2 5 1 3 1 2 42 12 1 0 0 0 5 1 0 0 0 0 0 0 0 2 0
Maciej Mendak 3 3 2 1 5 1 4 15 13 1 0 0 0 7 0 1 2 9 2 0 21 7 6 1
Jarosław Sadowski 2 1 1 0 3 0 1 20 5 0 0 1 0 2 1 0 0 0 0 0 0 0 2 0
Michał Mendak 1 3 1 0 0 0 0 100 1 0 0 0 2 12 0 0 1 3 0 0 25 0 4 0
Katarzyna Kwiatkowska 0 3 0 0 0 0 0 0 0 0 0 0 1 4 1 0 1 1 0 0 50 0 3 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)