Game summary

Hala na ul.Felińskiego 15, Boisko A -

PKP INTERCITY
2
3
VS
(20:11, 14:20, 13:20, 20:14, 7:15)
Share
MSD POLSKA
Game report
22/57 ATTACK 0/0
5.5 BLOCK 0
9/44 SERVE 0/0
0 OPP. ERRORS 0
74 TOTAL 80
39

ATTACK%

20

SERVE%

0

ATTACK%

0

SERVE%

Best players
MVP

Cezary Kopeć

PKP INTERCITY


PTS 16 SP 5 PTS/SP 3.2
ATTACK 11 BLOCK 1 SERVE 4

ATTACK%

44

SERVE%

23.53
ATTACK

Cezary Kopeć

PKP INTERCITY


ATTACK 11 SP 5
ATTACK/SP 2.2 ∑A 25

ATTACK%

44
SERVE

Bartek Pietrzyk

PKP INTERCITY


SERVE 5/17 SP 5
SERVE/SP 1

DIFF%

52.94

EFFI%

11.76

%

29.41
BLOCK

Andrzej Zubrzycki

PKP INTERCITY


BLOCK 3.5 B1 3
SP 5 B2 1
BLOCK/SP 0.7
RECEPTION

Cezary Kopeć

PKP INTERCITY


∑R 16 SP 5
∑R/SP 3.2

EXACT%

50

PERF%

12.5

EFFI%

31.25

%

50
DIG

Cezary Kopeć

PKP INTERCITY


DIG 4 SP 5
DIG/SP 0.8 ∑D 5
Stats
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Cezary Kopeć 16 5 11 6 5 1 2 44 25 1 0 4 1 10 2 2 6 5 2 1 50 13 4 1
Andrzej Zubrzycki 13.5 5 10 3 7 1 7 36 28 3 1 0 0 10 0 3 2 4 1 1 45 27 2 2
Bartek Pietrzyk 7 5 1 0 2 0 1 25 4 1 0 5 4 5 3 1 0 0 0 0 100 100 1 4
MSD POLSKA
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)