Game summary

Hala na ul.Felińskiego 15, Boisko B -

DXC TECHNOLOGY
1
3
VS
(17:20, 20:17, 18:20, 19:21)
Share
PROJEKT II
Game report
30/74 ATTACK 0/2
9 BLOCK 0.5
4/76 SERVE 1/27
31 OPP. ERRORS 76.5
74 TOTAL 78

ATTACK%

SERVE%

ATTACK%

SERVE%

Best players
MVP

Maciej Leszczuk

DXC TECHNOLOGY


PTS 21 SP 4 PTS/SP 5.25
ATTACK 17 BLOCK 4 SERVE 0

ATTACK%

58.62

SERVE%

0
ATTACK

Maciej Leszczuk

DXC TECHNOLOGY


ATTACK 17 SP 4
ATTACK/SP 4.25 ∑A 29

ATTACK%

58.62
SERVE

Daniel Chudecki

DXC TECHNOLOGY


SERVE 3/12 SP 4
SERVE/SP 0.75

DIFF%

25

EFFI%

8.33

%

25
BLOCK

Daniel Chudecki

DXC TECHNOLOGY


BLOCK 5 B1 5
SP 4 B2 0
BLOCK/SP 1.25
RECEPTION

Maciej Mendak

PROJEKT II


∑R 7 SP 4
∑R/SP 1.75

EXACT%

85.71

PERF%

42.86

EFFI%

85.71

%

85.71
DIG

Maciej Mendak

PROJEKT II


DIG 11 SP 4
DIG/SP 2.75 ∑D 11
Stats
DXC TECHNOLOGY
Player PTS SP A# A+ A- A/ A= B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Maciej Leszczuk 21 4 17 0 11 1 0 4 0 0 0 11 2 0 6 2 2 1 55 0 4 0 0
Daniel Chudecki 15 4 7 0 10 1 3 5 0 3 0 7 2 3 6 1 2 1 69 23 7 0 0
Dominik Sztyrak 4 4 4 0 6 0 3 0 0 0 0 7 0 0 2 4 2 1 22 0 4 2 0
Piotr Szlenk 2 4 2 1 3 0 4 0 0 0 1 13 0 1 10 13 5 0 38 3 10 0 0
Joanna Kaczmarzyk 1 4 0 0 0 0 0 0 0 1 0 7 1 0 3 0 0 1 75 0 3 0 0
Agata Sokolnicka 0 4 0 1 0 0 0 0 0 0 0 21 0 0 0 0 0 0 0 0 4 1 0
Mirosław Kiryk 0 4 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 1 20 0 2 1 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Maciej Mendak 1.5 4 0 0 1 0 0 0 1 1 1 11 1 3 3 1 0 0 86 43 11 0 0
Jarosław Sadowski 0 4 0 1 0 0 0 0 0 0 3 8 2 0 0 0 0 0 0 0 3 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error