Game summary

Hala na ul.Felińskiego 15, Boisko A -

drużyny (3-6)

PROJEKT II
3
0
VS
(20:15, 20:17, 20:18)
Share
DXC TECHNOLOGY
Game report
16/38 ATTACK 23/70
2 BLOCK 4
4/42 SERVE 1/52
38 OPP. ERRORS 22
60 TOTAL 50

ATTACK%

SERVE%

ATTACK%

SERVE%

Best players
MVP

Daniel Chudecki

DXC TECHNOLOGY


PTS 15 SP 3 PTS/SP 5
ATTACK 12 BLOCK 3 SERVE 0

ATTACK%

42.86

SERVE%

0
ATTACK

Maciej Mendak

PROJEKT II


ATTACK 3 SP 3
ATTACK/SP 1 ∑A 4

ATTACK%

75
SERVE

Joanna Kaczmarzyk

DXC TECHNOLOGY


SERVE 1/6 SP 3
SERVE/SP 0.33

DIFF%

16.67

EFFI%

16.67

%

16.67
BLOCK

Daniel Chudecki

DXC TECHNOLOGY


BLOCK 3 B1 3
SP 3 B2 0
BLOCK/SP 1
RECEPTION

Michał Mendak

PROJEKT II


∑R 14 SP 3
∑R/SP 4.67

EXACT%

71.43

PERF%

28.57

EFFI%

64.29

%

71.43
DIG

Dominik Sztyrak

DXC TECHNOLOGY


DIG 6 SP 3
DIG/SP 2 ∑D 8
Stats
PROJEKT II
Player PTS SP A# A+ A- A/ A= B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Michał Mendak 7 3 6 0 5 1 2 0 0 1 1 9 3 4 6 3 1 0 71 29 3 0 0
Paweł Juszkiewicz 6.5 3 4 3 7 0 1 1 1 1 3 3 5 1 0 0 0 0 100 100 0 0 0
Jarosław Sadowski 4.5 3 3 0 2 0 0 0 1 1 1 6 1 0 0 0 0 0 0 0 1 0 0
Maciej Mendak 4 3 3 0 1 0 0 0 0 1 1 5 0 0 0 0 0 0 0 0 4 1 0
DXC TECHNOLOGY
Player PTS SP A# A+ A- A/ A= B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Daniel Chudecki 15 3 12 1 4 3 8 3 0 0 0 5 1 2 0 0 0 0 100 100 4 1 0
Piotr Szlenk 7.5 3 7 3 4 0 2 0 1 0 1 6 0 3 6 7 3 2 43 14 3 2 0
Mirosław Kiryk 3 3 3 1 4 0 1 0 0 0 0 2 3 0 1 5 1 2 11 0 5 1 0
Dominik Sztyrak 1 3 1 2 8 0 3 0 0 0 1 14 1 1 0 0 0 2 33 33 6 2 0
Joanna Kaczmarzyk 1 3 0 0 1 0 0 0 0 1 0 5 0 0 2 0 2 0 50 0 5 0 0
Ryszard Puchalski 0.5 3 0 1 1 0 0 0 1 0 1 10 1 0 1 7 2 0 10 0 5 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error