Game summary

Hala na ul.Felińskiego 15, Boisko A -

PROJEKT TEAM
3
0
VS
(20:14, 20:10, 20:18)
Share
BESTCAN
Game report
27/61 ATTACK 19/54
8 BLOCK 0
5/58 SERVE 2/28
20 OPP. ERRORS 21
60 TOTAL 42
44

ATTACK%

9

SERVE%

35

ATTACK%

7

SERVE%

Best players
MVP

Denis Ilkiewicz

BESTCAN


PTS 13 SP 3 PTS/SP 4.33
ATTACK 11 BLOCK 0 SERVE 2

ATTACK%

57.89

SERVE%

22.22
ATTACK

Paweł Boratowski

PROJEKT TEAM


ATTACK 6 SP 3
ATTACK/SP 2 ∑A 8

ATTACK%

75
SERVE

Denis Ilkiewicz

BESTCAN


SERVE 2/9 SP 3
SERVE/SP 0.67

DIFF%

44.44

EFFI%

22.22

%

22.22
BLOCK

Jarek Bączek

PROJEKT TEAM


BLOCK 4 B1 4
SP 3 B2 0
BLOCK/SP 1.33
RECEPTION

Kuba Korpak

PROJEKT TEAM


∑R 5 SP 3
∑R/SP 1.67

EXACT%

60

PERF%

20

EFFI%

40

%

60
DIG

Denis Ilkiewicz

BESTCAN


DIG 4 SP 3
DIG/SP 1.33 ∑D 4
Stats
PROJEKT TEAM
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Piotr Boniecki 9.5 3 8 1 5 0 2 50 16 0 1 1 0 11 3 0 1 1 0 0 50 0 4 0
Jarek Bączek 9 3 4 4 6 3 0 24 17 4 0 1 0 3 1 4 1 2 2 1 50 40 2 1
Paweł Boratowski 7.5 3 6 1 1 0 0 75 8 0 1 1 2 8 0 1 2 3 1 0 43 14 1 1
Dariusz Sierpiński 6.5 3 3 0 6 0 1 30 10 2 1 1 2 8 1 2 4 6 1 1 43 14 1 2
Kuba Korpak 5.5 3 5 0 3 0 0 63 8 0 1 0 0 5 0 1 2 1 0 1 60 20 1 3
Monika Tworek 2 3 1 0 1 0 0 50 2 0 0 1 2 7 0 0 0 0 0 0 0 0 3 1
BESTCAN
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Denis Ilkiewicz 13 3 11 1 4 0 3 58 19 0 0 2 2 5 0 1 2 8 0 0 27 9 4 0
Jakub Trzciński 6 3 6 12 5 2 1 23 26 0 0 0 0 5 1 0 3 2 2 2 33 0 3 1
Krzysztof Panek 1 3 1 0 1 3 0 20 5 0 0 0 1 6 0 0 3 5 3 0 27 0 4 0
Anastazja Łatszewa 1 3 1 1 1 0 1 25 4 0 0 0 0 6 0 2 1 3 0 2 38 25 2 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)