Game summary

Hala na ul.Felińskiego 15, Boisko B -

PKP INTERCITY
1
3
VS
(20:12, 18:20, 18:20, 15:20)
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PROJEKT II
Game report
30/55 ATTACK 38/96
0.5 BLOCK 4
0/40 SERVE 6/72
40.5 OPP. ERRORS 24
71 TOTAL 72
55

ATTACK%

0

SERVE%

40

ATTACK%

8

SERVE%

Best players
MVP

Marcin Midura

PROJEKT II


PTS 20.5 SP 4 PTS/SP 5.13
ATTACK 18 BLOCK 0.5 SERVE 2

ATTACK%

41.86

SERVE%

14.29
ATTACK

Marcin Rzędzicki

PKP INTERCITY


ATTACK 15 SP 4
ATTACK/SP 3.75 ∑A 25

ATTACK%

60
SERVE

Maciej Mendak

PROJEKT II


SERVE 2/12 SP 4
SERVE/SP 0.5

DIFF%

16.67

EFFI%

8.33

%

16.67
BLOCK

Paweł Juszkiewicz

PROJEKT II


BLOCK 2 B1 2
SP 4 B2 0
BLOCK/SP 0.5
RECEPTION

Michał Mendak

PROJEKT II


∑R 19 SP 4
∑R/SP 4.75

EXACT%

78.95

PERF%

5.26

EFFI%

68.42

%

78.95
DIG

Maciej Mendak

PROJEKT II


DIG 9 SP 4
DIG/SP 2.25 ∑D 10
Stats
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Marcin Rzędzicki 15 4 15 1 6 2 1 60 25 0 0 0 0 4 2 1 3 4 1 1 40 10 4 1
Andrzej Zubrzycki 11 4 11 3 3 0 2 58 19 0 0 0 0 10 1 0 2 5 2 2 18 0 6 0
Dorota Nawrocka 3.5 4 3 0 7 0 0 30 10 0 1 0 1 8 1 0 4 8 0 1 31 0 6 1
Bartek Pietrzyk 1 4 1 0 0 0 0 100 1 0 0 0 1 11 1 1 6 1 0 1 78 11 2 1
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Marcin Midura 20.5 4 18 4 13 0 8 42 43 0 1 2 1 10 1 2 6 7 1 1 47 12 3 0
Paweł Juszkiewicz 13 4 11 4 6 1 0 50 22 2 0 0 1 3 1 0 1 0 0 0 100 0 1 0
Adrian Kowalski 6 4 6 2 14 0 5 22 27 0 0 0 1 12 1 0 4 4 1 0 44 0 6 0
Maciej Mendak 3.5 4 1 0 0 0 1 50 2 0 1 2 0 9 1 1 2 4 1 0 38 13 9 1
Michał Mendak 3 4 2 0 0 0 0 100 2 0 0 1 1 11 1 1 14 2 0 2 79 5 8 0
Małgorzata Łęcka-Warchoł 2 4 0 0 0 0 0 0 0 1 0 1 1 10 1 0 0 2 0 0 0 0 1 0
Jarosław Sadowski 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 2 0 0 75 0 2 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)