Game summary

Wawelska 46, Boisko C -

STEPSTONE
2
3
VS
(12:20, 21:20, 21:20, 15:20, 10:15)
Share
PROJEKT II
Game report
41/113 ATTACK 48/121
5 BLOCK 0
6/81 SERVE 6/95
27 OPP. ERRORS 41
79 TOTAL 95
36

ATTACK%

7

SERVE%

40

ATTACK%

6

SERVE%

Best players
MVP

Marcin Midura

PROJEKT II


PTS 26 SP 5 PTS/SP 5.2
ATTACK 25 BLOCK 0 SERVE 1

ATTACK%

50

SERVE%

6.25
ATTACK

Michał Sarnecki

STEPSTONE


ATTACK 20 SP 5
ATTACK/SP 4 ∑A 38

ATTACK%

52.63
SERVE

Maciej Mendak

PROJEKT II


SERVE 2/14 SP 5
SERVE/SP 0.4

DIFF%

21.43

EFFI%

7.14

%

14.29
BLOCK

Adrian Wieczorek

STEPSTONE


BLOCK 1.5 B1 1
SP 5 B2 1
BLOCK/SP 0.3
RECEPTION

Maciej Mendak

PROJEKT II


∑R 17 SP 5
∑R/SP 3.4

EXACT%

94.12

PERF%

41.18

EFFI%

88.24

%

94.12
DIG

Adrian Kowalski

PROJEKT II


DIG 11 SP 5
DIG/SP 2.2 ∑D 12
Stats
STEPSTONE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Michał Sarnecki 22 5 20 5 5 0 8 53 38 1 0 1 4 7 3 0 5 5 2 1 38 0 6 2
Adrian Wieczorek 16.5 5 14 2 12 0 1 48 29 1 1 1 0 17 2 9 5 5 0 0 74 47 6 3
Piotr Bartoszek 6 5 3 1 12 0 7 13 23 1 0 2 0 10 5 5 7 4 5 3 50 21 4 3
Tomek Hałasa 4 5 2 2 2 0 0 33 6 0 2 1 0 7 1 5 1 8 1 1 38 31 6 3
Marcin Jucha 3.5 5 2 2 7 0 2 15 13 0 1 1 0 7 2 1 5 4 1 1 50 8 6 3
Klaudia Sochocka 0 5 0 0 3 0 1 0 4 0 0 0 0 9 1 0 0 2 0 0 0 0 2 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Marcin Midura 26 5 25 5 17 1 2 50 50 0 0 1 3 11 1 4 6 3 1 1 67 27 10 1
Adrian Kowalski 12 5 10 10 15 4 6 22 45 0 0 2 1 23 2 0 3 2 0 2 43 0 11 1
Maciej Mendak 11 5 9 5 1 0 3 50 18 0 0 2 1 10 1 7 9 0 1 0 94 41 4 2
Jarosław Sadowski 2 5 2 0 1 0 1 50 4 0 0 0 0 6 1 3 4 1 2 1 64 27 7 3
Małgorzata Łęcka-Warchoł 2 5 1 0 1 0 0 50 2 0 0 1 1 10 3 0 0 0 0 0 0 0 1 0
Michał Mendak 1 5 1 0 1 0 0 50 2 0 0 0 1 13 1 3 9 2 2 3 63 16 7 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)