Game summary

Saska 80, Boisko C -

STEPSTONE
0
3
VS
(12:20, 16:20, 10:20)
Share
PKP INTERCITY
Game report
13/42 ATTACK 16/32
1 BLOCK 0
3/39 SERVE 3/26
21 OPP. ERRORS 41
38 TOTAL 60
31

ATTACK%

8

SERVE%

50

ATTACK%

12

SERVE%

Best players
MVP

Piotr Wojtczuk

PKP INTERCITY


PTS 9 SP 2 PTS/SP 4.5
ATTACK 7 BLOCK 0 SERVE 2

ATTACK%

70

SERVE%

40
ATTACK

Piotr Wojtczuk

PKP INTERCITY


ATTACK 7 SP 2
ATTACK/SP 3.5 ∑A 10

ATTACK%

70
SERVE

Piotr Wojtczuk

PKP INTERCITY


SERVE 2/5 SP 2
SERVE/SP 1

DIFF%

40

EFFI%

20

%

40
BLOCK

Michał Sarnecki

STEPSTONE


BLOCK 1 B1 1
SP 3 B2 0
BLOCK/SP 0.33
RECEPTION

Michał Sarnecki

STEPSTONE


∑R 12 SP 3
∑R/SP 4

EXACT%

66.67

PERF%

8.33

EFFI%

50

%

66.67
DIG

Marcin Rzędzicki

PKP INTERCITY


DIG 2 SP 3
DIG/SP 0.67 ∑D 2
Stats
STEPSTONE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Michał Sarnecki 9 3 7 2 4 0 4 41 17 1 0 1 0 6 3 1 7 2 1 1 67 8 1 1
Mateusz Gajownik 3 3 2 0 0 0 1 67 3 0 0 1 0 3 3 0 1 6 1 2 10 0 1 0
Marcin Sidorczuk 3 3 3 3 3 0 2 27 11 0 0 0 0 4 2 1 4 4 3 3 33 7 0 1
Tomek Hałasa 2 3 1 3 4 0 3 9 11 0 0 1 0 4 3 3 2 1 0 2 63 38 0 0
Klaudia Sochocka 0 3 0 0 0 0 0 0 0 0 0 0 0 6 2 0 1 0 0 0 100 0 0 1
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Piotr Wojtczuk 9 2 7 0 0 1 2 70 10 0 0 2 0 2 1 1 2 4 0 0 43 14 0 0
Marcin Rzędzicki 6 3 5 0 3 0 0 63 8 0 0 1 1 5 2 3 2 1 0 2 63 38 2 0
Maciej Ograbek 2 2 2 0 1 0 1 50 4 0 0 0 0 3 1 1 1 0 0 0 100 50 0 1
Bartek Pietrzyk 2 2 2 2 3 0 3 20 10 0 0 0 1 4 3 1 1 0 0 0 100 50 1 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)