Game summary

Hala na ul.Felińskiego 15, Boisko A -

DXC TECHNOLOGY
3
1
VS
(15:20, 20:14, 20:14, 20:15)
Share
JONES LANG LASALLE
Game report
31/68 ATTACK 1/6
6 BLOCK 0.5
4/74 SERVE 0/10
34 OPP. ERRORS 61.5
75 TOTAL 63
46

ATTACK%

5

SERVE%

17

ATTACK%

0

SERVE%

Best players
MVP

Karol Stachurski

DXC TECHNOLOGY


PTS 14.5 SP 4 PTS/SP 3.63
ATTACK 12 BLOCK 1.5 SERVE 1

ATTACK%

50

SERVE%

7.14
ATTACK

Daniel Chudecki

DXC TECHNOLOGY


ATTACK 10 SP 4
ATTACK/SP 2.5 ∑A 17

ATTACK%

58.82
SERVE

Daniel Chudecki

DXC TECHNOLOGY


SERVE 1/8 SP 4
SERVE/SP 0.25

DIFF%

25

EFFI%

-12.5

%

12.5
BLOCK

Daniel Chudecki

DXC TECHNOLOGY


BLOCK 2 B1 2
SP 4 B2 0
BLOCK/SP 0.5
RECEPTION

Darek Gutowski

DXC TECHNOLOGY


∑R 7 SP 4
∑R/SP 1.75

EXACT%

85.71

PERF%

42.86

EFFI%

85.71

%

85.71
DIG

Darek Gutowski

DXC TECHNOLOGY


DIG 4 SP 4
DIG/SP 1 ∑D 4
Stats
DXC TECHNOLOGY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Karol Stachurski 14.5 4 12 0 5 1 6 50 24 1 1 1 0 9 4 4 1 2 0 0 71 57 2 0 0
Daniel Chudecki 13 4 10 0 4 1 2 59 17 2 0 1 1 4 2 3 8 2 0 2 73 20 2 0 0
Piotr Szlenk 9 4 6 0 7 1 0 43 14 1 0 2 0 15 1 4 5 3 0 0 75 33 3 0 0
Łukasz Domański 3 4 3 0 5 1 3 25 12 0 0 0 1 13 1 3 7 3 0 0 77 23 2 0 0
Darek Gutowski 1.5 4 0 0 0 0 1 0 1 1 1 0 0 11 1 3 3 1 0 0 86 43 4 0 0
Mirosław Kiryk 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 100 100 0 0 0
Joanna Kaczmarzyk 0 4 0 0 0 0 0 0 0 0 0 0 0 4 2 1 1 0 0 0 100 50 0 0 0
Łukasz Michoń 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0
JONES LANG LASALLE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Maciej Cuch 1.5 4 1 0 4 0 1 17 6 0 1 0 0 8 2 7 7 4 1 3 64 32 1 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error