Game summary

Hala na ul.Felińskiego 15, Boisko A -

PROCTER & GAMBLE
0
3
VS
(17:20, 10:20, 10:20)
Share
PROJEKT II
Game report
12/27 ATTACK 15/39
1 BLOCK 1.5
1/20 SERVE 6/40
23 OPP. ERRORS 37.5
37 TOTAL 60
44

ATTACK%

5

SERVE%

38

ATTACK%

15

SERVE%

Best players
MVP

Wojciech Hofman

PROJEKT II


PTS 7.5 SP 2 PTS/SP 3.75
ATTACK 5 BLOCK 0.5 SERVE 2

ATTACK%

62.5

SERVE%

28.57
ATTACK

Wojciech Hofman

PROJEKT II


ATTACK 5 SP 2
ATTACK/SP 2.5 ∑A 8

ATTACK%

62.5
SERVE

Wojciech Hofman

PROJEKT II


SERVE 2/7 SP 2
SERVE/SP 1

DIFF%

42.86

EFFI%

14.29

%

28.57
BLOCK

Wojciech Hofman

PROJEKT II


BLOCK 0.5 B1 0
SP 2 B2 1
BLOCK/SP 0.25
RECEPTION

Michał Mendak

PROJEKT II


∑R 15 SP 3
∑R/SP 5

EXACT%

66.67

PERF%

26.67

EFFI%

53.33

%

66.67
DIG

Łukasz Chmielewski

PROCTER & GAMBLE


DIG 3 SP 3
DIG/SP 1 ∑D 3
Stats
PROCTER & GAMBLE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Łukasz Chmielewski 6.5 3 6 1 1 1 1 60 10 0 1 0 0 4 1 0 3 3 0 1 43 0 3 0 0
Matija Belcic 5.5 3 5 1 1 0 2 56 9 0 1 0 0 5 0 2 2 6 0 2 33 17 3 0 0
Dawid Prusiński 2 3 1 2 4 0 1 13 8 0 0 1 0 8 1 1 3 1 1 1 57 14 2 0 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Wojciech Hofman 7.5 2 5 1 1 0 1 63 8 0 1 2 1 3 1 0 0 0 0 0 0 0 1 0 0
Paweł Juszkiewicz 6 3 5 1 3 0 0 56 9 0 0 1 0 7 0 0 0 0 0 0 0 0 0 1 0
Michał Mendak 5.5 3 4 1 6 0 5 25 16 0 1 1 1 6 1 4 6 3 1 1 67 27 2 1 0
Maciej Mendak 3.5 3 1 0 2 0 1 25 4 0 1 2 2 7 2 0 0 0 0 0 0 0 2 0 0
Jarosław Sadowski 0 1 0 0 2 0 0 0 2 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error