Game summary

Hala na ul.Felińskiego 15, Boisko B -

PROJEKT II
2
3
VS
(20:21, 20:18, 13:20, 20:18, 8:15)
Share
AICON X-RAY
Game report
18/47 ATTACK 32/76
0 BLOCK 10
7/53 SERVE 2/70
56 OPP. ERRORS 48
81 TOTAL 92
38

ATTACK%

13

SERVE%

42

ATTACK%

3

SERVE%

Best players
MVP

Wojciech Hofman

PROJEKT II


PTS 16 SP 5 PTS/SP 3.2
ATTACK 14 BLOCK 0 SERVE 2

ATTACK%

43.75

SERVE%

13.33
ATTACK

Tomasz Woźniak

AICON X-RAY


ATTACK 10 SP 5
ATTACK/SP 2 ∑A 18

ATTACK%

55.56
SERVE

Jarosław Sadowski

PROJEKT II


SERVE 4/18 SP 5
SERVE/SP 0.8

DIFF%

33.33

EFFI%

22.22

%

22.22
BLOCK

Zbigniew Martyński

AICON X-RAY


BLOCK 3 B1 3
SP 2 B2 0
BLOCK/SP 1.5
RECEPTION

Wojciech Hofman

PROJEKT II


∑R 26 SP 5
∑R/SP 5.2

EXACT%

57.69

PERF%

15.38

EFFI%

53.85

%

57.69
DIG

Radosław Papierz

AICON X-RAY


DIG 8 SP 5
DIG/SP 1.6 ∑D 10
Stats
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Wojciech Hofman 16 5 14 7 5 2 4 44 32 0 0 2 1 9 3 4 11 10 0 1 58 15 5 1 0
Jarosław Sadowski 5 5 1 1 3 0 1 17 6 0 0 4 2 12 0 0 0 0 0 0 0 0 2 2 0
Michał Mendak 4 5 3 0 2 1 3 33 9 0 0 1 1 14 4 0 1 0 0 1 50 0 6 3 0
AICON X-RAY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Tomasz Woźniak 13 5 10 2 4 0 2 56 18 2 0 1 0 9 2 1 9 3 2 3 56 6 6 4 0
Tomasz Rychlica 13 5 9 5 6 0 1 43 21 3 0 1 0 14 0 1 1 4 1 0 29 14 5 0 0
Tomasz Ochnik 11.5 5 10 6 7 1 3 37 27 1 1 0 1 15 3 1 5 8 3 2 32 5 5 0 0
Zbigniew Martyński 6 2 3 1 2 0 1 43 7 3 0 0 0 7 2 0 1 2 0 2 20 0 1 0 0
Radosław Papierz 0.5 5 0 1 0 0 2 0 3 0 1 0 0 15 0 2 3 3 1 0 56 22 8 2 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error