Game summary

Hala na ul.Felińskiego 15, Boisko A -

PROJEKT TEAM
3
1
VS
(20:10, 20:13, 18:20, 20:17)
Share
BESTCAN
Game report
31/84 ATTACK 24/74
10 BLOCK 4
3/57 SERVE 2/52
34 OPP. ERRORS 30
78 TOTAL 60
37

ATTACK%

5

SERVE%

32

ATTACK%

4

SERVE%

Best players
MVP

Piotr Rząca

BESTCAN


PTS 18.5 SP 4 PTS/SP 4.63
ATTACK 17 BLOCK 1.5 SERVE 0

ATTACK%

47.22

SERVE%

0
ATTACK

Paweł Boratowski

PROJEKT TEAM


ATTACK 5 SP 4
ATTACK/SP 1.25 ∑A 9

ATTACK%

55.56
SERVE

Paweł Boratowski

PROJEKT TEAM


SERVE 2/12 SP 4
SERVE/SP 0.5

DIFF%

16.67

EFFI%

8.33

%

16.67
BLOCK

Dariusz Sierpiński

PROJEKT TEAM


BLOCK 4.5 B1 1
SP 4 B2 7
BLOCK/SP 1.13
RECEPTION

Adam Zieliński

PROJEKT TEAM


∑R 13 SP 4
∑R/SP 3.25

EXACT%

76.92

PERF%

38.46

EFFI%

76.92

%

76.92
DIG

Maciej Tworek

PROJEKT TEAM


DIG 7 SP 4
DIG/SP 1.75 ∑D 7
Stats
PROJEKT TEAM
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Dariusz Sierpiński 11.5 4 6 1 3 2 1 46 13 1 7 1 2 12 0 4 1 3 1 0 56 44 2 1 0
Maciej Tworek 10.5 4 7 6 10 0 2 28 25 1 5 0 0 6 3 2 1 1 0 0 75 50 7 0 0
Adam Zieliński 9 4 7 3 3 0 0 54 13 1 2 0 0 5 2 5 5 3 0 0 77 38 6 0 0
Paweł Boratowski 7 4 5 0 1 2 1 56 9 0 0 2 0 9 1 4 2 6 1 1 43 29 3 2 0
Kuba Korpak 6 4 6 5 11 0 2 25 24 0 0 0 0 11 3 3 0 5 0 1 33 33 3 0 0
BESTCAN
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Piotr Rząca 18.5 4 17 3 11 2 3 47 36 1 1 0 0 6 2 3 5 5 1 0 57 21 4 1 0
Marek Zaręba 6 4 3 0 5 1 0 33 9 1 2 1 1 8 0 0 0 0 0 0 0 0 2 1 0
Denis Ilkiewicz 4.5 4 3 4 5 4 5 14 21 0 1 1 1 10 4 8 4 4 1 1 67 44 6 1 0
Krzysztof Panek 1 4 1 1 1 0 1 25 4 0 0 0 0 6 1 1 0 0 0 0 100 100 1 0 0
Agnieszka Sola 0 4 0 0 0 3 1 0 4 0 0 0 0 9 2 0 0 0 0 0 0 0 4 1 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error