Game summary

Wawelska 46, Boisko C -

PKP INTERCITY
0
3
VS
(12:20, 16:20, 14:20)
Share
MAMOBILE
Game report
16/54 ATTACK 26/51
1.5 BLOCK 3.5
0/25 SERVE 3/47
24.5 OPP. ERRORS 27.5
42 TOTAL 60
30

ATTACK%

0

SERVE%

51

ATTACK%

6

SERVE%

Best players
MVP

Adrian Augustynik

MAMOBILE


PTS 11.5 SP 3 PTS/SP 3.83
ATTACK 9 BLOCK 1.5 SERVE 1

ATTACK%

40.91

SERVE%

9.09
ATTACK

Mateusz Macioszczyk

MAMOBILE


ATTACK 4 SP 3
ATTACK/SP 1.33 ∑A 6

ATTACK%

66.67
SERVE

Kamil Gołębiewski

MAMOBILE


SERVE 1/9 SP 3
SERVE/SP 0.33

DIFF%

33.33

EFFI%

-11.11

%

11.11
BLOCK

Adrian Augustynik

MAMOBILE


BLOCK 1.5 B1 1
SP 3 B2 1
BLOCK/SP 0.5
RECEPTION

Andrzej Zubrzycki

PKP INTERCITY


∑R 7 SP 3
∑R/SP 2.33

EXACT%

100

PERF%

71.43

EFFI%

100

%

100
DIG

Mateusz Macioszczyk

MAMOBILE


DIG 3 SP 3
DIG/SP 1 ∑D 4
Stats
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Andrzej Zubrzycki 11 3 10 4 7 2 2 40 25 1 0 0 2 7 0 5 2 0 0 0 100 71 1 1
Cezary Kopeć 5.5 3 5 3 7 4 2 24 21 0 1 0 0 6 0 3 3 3 2 0 55 27 0 0
Maciej Ograbek 1 3 1 1 5 0 1 13 8 0 0 0 2 6 2 1 1 3 0 2 29 14 1 2
MAMOBILE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Adrian Augustynik 11.5 3 9 6 5 1 1 41 22 1 1 1 5 5 0 4 1 3 1 0 56 44 1 1
Patryk Kamieniecki 8.5 3 8 0 4 0 1 62 13 0 1 0 1 7 1 4 2 1 0 0 86 57 1 0
Kamil Gołębiewski 5.5 3 3 1 3 0 0 43 7 0 3 1 2 4 2 0 0 0 0 0 0 0 0 0
Mateusz Macioszczyk 5 3 4 1 0 0 1 67 6 0 0 1 1 0 0 10 6 0 0 1 94 59 3 1
Mariusz Gołębiewski 2 3 2 1 0 0 0 67 3 0 0 0 2 5 1 4 0 2 1 0 57 57 1 1
Katarzyna Dalewska 0 3 0 0 0 0 0 0 0 0 0 0 4 3 1 0 0 0 0 0 0 0 1 1
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)