Game summary

Hala na ul.Felińskiego 15, Boisko B -

6 vs 7

PKP INTERCITY
3
2
VS
(16:20, 20:21, 20:16, 20:18, 15:12)
Share
PANATTONI
Game report
36/92 ATTACK 36/90
1.5 BLOCK 5
9/78 SERVE 4/75
44.5 OPP. ERRORS 42
91 TOTAL 87
39

ATTACK%

12

SERVE%

40

ATTACK%

5

SERVE%

Best players
MVP

Piotr Krzak

PANATTONI


PTS 22.5 SP 5 PTS/SP 4.5
ATTACK 20 BLOCK 1.5 SERVE 1

ATTACK%

46.51

SERVE%

6.25
ATTACK

Andrzej Zubrzycki

PKP INTERCITY


ATTACK 5 SP 5
ATTACK/SP 1 ∑A 9

ATTACK%

55.56
SERVE

Bartek Pietrzyk

PKP INTERCITY


SERVE 6/26 SP 5
SERVE/SP 1.2

DIFF%

53.85

EFFI%

-7.69

%

23.08
BLOCK

Witold Przychodzeń

PANATTONI


BLOCK 3 B1 3
SP 5 B2 0
BLOCK/SP 0.6
RECEPTION

Marcin Rzędzicki

PKP INTERCITY


∑R 11 SP 5
∑R/SP 2.2

EXACT%

90.91

PERF%

63.64

EFFI%

90.91

%

90.91
DIG

Dorota Nawrocka

PKP INTERCITY


DIG 2 SP 5
DIG/SP 0.4 ∑D 2
Stats
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Marcin Rzędzicki 16 5 16 6 7 3 2 47 34 0 0 0 6 3 2 7 3 1 0 0 91 64 0 2
Cezary Kopeć 11 5 8 5 4 0 1 44 18 0 0 3 3 8 3 7 3 5 0 1 63 44 0 0
Bartek Pietrzyk 11 5 5 3 5 1 4 28 18 0 0 6 8 4 8 4 3 1 0 0 88 50 0 1
Andrzej Zubrzycki 5 5 5 0 0 2 2 56 9 0 0 0 2 12 0 2 3 1 0 0 83 33 2 0
Dorota Nawrocka 3.5 5 2 1 10 0 0 15 13 1 1 0 3 5 2 5 2 4 0 0 64 45 2 0
PANATTONI
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Piotr Krzak 22.5 5 20 6 9 1 7 47 43 1 1 1 3 7 5 3 3 4 1 1 50 25 0 3
Witold Przychodzeń 13 5 9 8 7 1 7 28 32 3 0 1 3 9 6 7 0 2 3 3 47 47 1 0
Adam Kwiecień 7.5 5 7 3 3 1 1 47 15 0 1 0 1 15 2 4 2 3 0 0 67 44 0 2
Marta Sieklucka 2 5 0 0 0 0 0 0 0 0 0 2 8 10 2 5 5 4 1 1 63 31 1 1
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)