Game summary

Hala na ul.Felińskiego 15, Boisko B -

SAVILLS
3
1
VS
(13:20, 20:14, 21:19, 20:17)
Share
PKP INTERCITY
Game report
27/87 ATTACK 36/77
5 BLOCK 4.5
7/73 SERVE 1/36
35 OPP. ERRORS 28.5
74 TOTAL 70
31

ATTACK%

10

SERVE%

47

ATTACK%

3

SERVE%

Best players
MVP

Andrzej Zubrzycki

PKP INTERCITY


PTS 20 SP 4 PTS/SP 5
ATTACK 17 BLOCK 2 SERVE 1

ATTACK%

43.59

SERVE%

7.14
ATTACK

Piotr Wojtczuk

PKP INTERCITY


ATTACK 14 SP 4
ATTACK/SP 3.5 ∑A 21

ATTACK%

66.67
SERVE

Michał Wróblewicz

SAVILLS


SERVE 3/16 SP 4
SERVE/SP 0.75

DIFF%

31.25

EFFI%

6.25

%

18.75
BLOCK

Michał Opala

SAVILLS


BLOCK 3 B1 3
SP 4 B2 0
BLOCK/SP 0.75
RECEPTION

Michał Wróblewicz

SAVILLS


∑R 11 SP 4
∑R/SP 2.75

EXACT%

72.73

PERF%

36.36

EFFI%

63.64

%

72.73
DIG

Andrzej Zubrzycki

PKP INTERCITY


DIG 10 SP 4
DIG/SP 2.5 ∑D 16
Stats
SAVILLS
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Michał Opala 15 4 11 12 8 1 2 32 34 3 0 1 3 8 2 1 5 6 1 0 46 8 4 0
Michał Wróblewicz 13 4 9 6 9 3 2 31 29 1 0 3 2 9 2 4 4 2 1 0 73 36 5 2
Damian Łukasik 9 4 6 2 3 2 3 38 16 1 0 2 2 13 4 2 5 9 2 1 37 11 8 0
Marek Zujewicz 1 4 1 1 3 0 0 20 5 0 0 0 0 11 2 1 8 3 0 1 69 8 2 0
Anna Wróblewicz 1 4 0 0 1 0 2 0 3 0 0 1 0 6 2 1 0 1 1 0 33 33 1 3
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Andrzej Zubrzycki 20 4 17 4 9 2 7 44 39 1 2 1 0 13 0 0 6 7 0 0 46 0 10 6
Piotr Wojtczuk 15.5 4 14 1 2 0 4 67 21 1 1 0 1 6 6 3 4 3 2 3 47 20 2 2
Maciej Ograbek 6 4 5 4 4 2 2 29 17 1 0 0 2 7 0 3 1 2 0 0 67 50 2 3
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)