Game summary

Hala na ul.Felińskiego 15, Boisko A -

AICON X-RAY
2
3
VS
(20:13, 18:20, 20:18, 18:20, 10:15)
Share
PKP INTERCITY
Game report
45/99 ATTACK 32/57
4 BLOCK 3.5
9/87 SERVE 5/29
28 OPP. ERRORS 45.5
86 TOTAL 86
45

ATTACK%

10

SERVE%

56

ATTACK%

17

SERVE%

Best players
MVP

Marcin Rzędzicki

PKP INTERCITY


PTS 24 SP 5 PTS/SP 4.8
ATTACK 19 BLOCK 2 SERVE 3

ATTACK%

57.58

SERVE%

17.65
ATTACK

Marcin Rzędzicki

PKP INTERCITY


ATTACK 19 SP 5
ATTACK/SP 3.8 ∑A 33

ATTACK%

57.58
SERVE

Marcin Rzędzicki

PKP INTERCITY


SERVE 3/17 SP 5
SERVE/SP 0.6

DIFF%

17.65

EFFI%

11.76

%

17.65
BLOCK

Tomasz Woźniak

AICON X-RAY


BLOCK 3 B1 3
SP 5 B2 0
BLOCK/SP 0.6
RECEPTION

Tomasz Woźniak

AICON X-RAY


∑R 17 SP 5
∑R/SP 3.4

EXACT%

64.71

PERF%

5.88

EFFI%

64.71

%

64.71
DIG

Marcin Rzędzicki

PKP INTERCITY


DIG 8 SP 5
DIG/SP 1.6 ∑D 8
Stats
AICON X-RAY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Tomasz Woźniak 22 5 19 4 8 2 4 51 37 3 0 0 2 8 1 1 10 6 0 0 65 6 8 1
Andrzej Kaznowski 17 5 14 1 7 5 3 47 30 1 0 2 4 12 2 3 6 7 1 2 47 16 5 0
Agnieszka Dzikoń 10 5 9 2 8 0 3 41 22 0 0 1 1 9 1 1 6 1 2 1 64 9 5 1
Radosław Papierz 5 5 2 0 4 0 1 29 7 0 0 3 2 16 0 0 9 5 5 3 41 0 5 1
Michał Urliński 4 5 1 1 0 1 0 33 3 0 0 3 4 14 2 0 1 0 1 4 17 0 4 1
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Marcin Rzędzicki 24 5 19 5 5 1 3 58 33 2 0 3 0 13 1 0 2 11 2 2 12 0 8 0
Piotr Wojtczuk 16.5 5 13 1 4 2 4 54 24 1 1 2 1 5 4 2 3 6 0 2 38 15 4 2
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)