Game summary

Hala na ul.Felińskiego 15, Boisko A -

PKP INTERCITY
1
3
VS
(16:20, 20:15, 17:20, 14:20)
Share
PHILIPS
Game report
17/53 ATTACK 25/77
1.5 BLOCK 8
5/40 SERVE 7/62
43.5 OPP. ERRORS 35
67 TOTAL 75
32

ATTACK%

13

SERVE%

32

ATTACK%

11

SERVE%

Best players
MVP

Łukasz Mosiej

PHILIPS


PTS 21 SP 4 PTS/SP 5.25
ATTACK 15 BLOCK 2 SERVE 4

ATTACK%

38.46

SERVE%

33.33
ATTACK

Andrzej Zubrzycki

PKP INTERCITY


ATTACK 12 SP 4
ATTACK/SP 3 ∑A 28

ATTACK%

42.86
SERVE

Łukasz Mosiej

PHILIPS


SERVE 4/12 SP 4
SERVE/SP 1

DIFF%

33.33

EFFI%

16.67

%

33.33
BLOCK

Michał Gregorowicz

PHILIPS


BLOCK 4.5 B1 3
SP 4 B2 3
BLOCK/SP 1.13
RECEPTION

Andrzej Zubrzycki

PKP INTERCITY


∑R 15 SP 4
∑R/SP 3.75

EXACT%

73.33

PERF%

20

EFFI%

73.33

%

73.33
DIG

Cezary Kopeć

PKP INTERCITY


DIG 5 SP 4
DIG/SP 1.25 ∑D 5
Stats
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Andrzej Zubrzycki 14.5 4 12 5 3 4 4 43 28 0 1 2 2 12 0 3 8 4 0 0 73 20 5 3
Cezary Kopeć 5 4 2 5 5 1 1 14 14 0 0 3 3 10 0 3 6 6 1 1 53 18 5 0
Maciej Ograbek 4 4 3 0 4 2 2 27 11 0 2 0 0 8 0 4 2 2 1 3 50 33 2 4
PHILIPS
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Łukasz Mosiej 21 4 15 8 7 3 6 38 39 2 0 4 0 6 2 3 5 5 2 3 44 17 4 2
Michał Gregorowicz 16.5 4 10 6 8 0 4 36 28 3 3 2 2 4 2 2 2 3 1 0 50 25 3 1
Maciej Kuć 2 4 0 0 2 0 2 0 4 0 2 1 1 11 2 1 1 6 1 1 20 10 4 1
Artur Grzegorczyk 0.5 4 0 0 3 0 1 0 4 0 1 0 0 8 2 0 1 2 0 1 25 0 1 2
Weronika Kubarek 0 4 0 0 2 0 0 0 2 0 0 0 0 13 2 1 0 4 2 0 14 14 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)