Game summary

Wawelska 46, Boisko C -

mecz o I m.

PKP INTERCITY
2
3
VS
(19:21, 20:12, 18:20, 21:19, 10:15)
Share
PHILIPS
Game report
44/111 ATTACK 44/98
2 BLOCK 8
4/52 SERVE 6/87
38 OPP. ERRORS 29
88 TOTAL 87
40

ATTACK%

8

SERVE%

45

ATTACK%

7

SERVE%

Best players
MVP

Andrzej Zubrzycki

PKP INTERCITY


PTS 20.5 SP 5 PTS/SP 4.1
ATTACK 20 BLOCK 0.5 SERVE 0

ATTACK%

48.78

SERVE%

0
ATTACK

Mikołaj Wielgus

PHILIPS


ATTACK 13 SP 5
ATTACK/SP 2.6 ∑A 23

ATTACK%

56.52
SERVE

Mikołaj Wielgus

PHILIPS


SERVE 4/21 SP 5
SERVE/SP 0.8

DIFF%

19.05

EFFI%

-4.76

%

19.05
BLOCK

Konrad Krawczyk

PHILIPS


BLOCK 4.5 B1 4
SP 5 B2 1
BLOCK/SP 0.9
RECEPTION

Cezary Kopeć

PKP INTERCITY


∑R 8 SP 5
∑R/SP 1.6

EXACT%

100

PERF%

25

EFFI%

100

%

100
DIG

Łukasz Mosiej

PHILIPS


DIG 11 SP 5
DIG/SP 2.2 ∑D 13
Stats
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Andrzej Zubrzycki 20.5 5 20 7 5 2 7 49 41 0 1 0 1 9 0 3 3 4 0 0 60 30 7 1
Marcin Rzędzicki 18.5 5 16 3 6 4 0 55 29 0 3 1 1 10 2 2 2 1 0 1 67 33 8 4
Cezary Kopeć 8 5 6 7 9 0 4 23 26 0 0 2 1 8 3 2 6 0 0 0 100 25 3 1
Dorota Nawrocka 3 5 2 2 6 2 3 13 15 0 0 1 1 10 2 1 6 11 1 2 33 5 2 3
PHILIPS
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Łukasz Mosiej 18 5 15 3 9 3 5 43 35 2 0 1 0 9 3 1 9 8 0 2 50 5 11 2
Mikołaj Wielgus 17 5 13 1 7 0 2 57 23 0 0 4 0 12 5 1 3 8 1 0 31 8 2 3
Konrad Krawczyk 16.5 5 12 5 7 0 2 46 26 4 1 0 0 5 4 1 2 5 1 0 33 11 2 2
Piotr Zinko 4.5 5 3 0 3 1 0 43 7 0 1 1 0 9 1 1 4 8 5 2 25 5 4 4
Julia Gregorowicz 1.5 5 1 1 2 0 0 25 4 0 1 0 0 10 3 2 1 5 1 0 33 22 2 0
Maciej Kuć 0.5 5 0 0 1 0 2 0 3 0 1 0 2 12 2 0 0 0 0 2 0 0 2 2
Przemysław Jonak 0 3 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 1 0 0 0 0 1 0
Weronika Kubarek 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 1 20 0 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)