ATTACK
SERVE
BLOCK
RECEPTION
DIG
StepStone to platforma rekrutacyjna dla klientów oraz przyszłych pracowników. Jesteśmy zespołem IT Development, będąc aktualnie grupą ponad 300 ambitnych i kreatywnych specjalistów z branży IT i ciągle rośniemy. Inwestujemy w rozwój, zachęcamy pracowników do inicjatyw i wyzwań, tak aby mogli się w pełni realizować. Dzięki temu udało nam się stworzyć sekcję siatkarską, w której regularnie uczestniczy spora grupa osób, a część z nich reprezentuje firmę w rozgrywkach ligi Lets go. Dobra atmosfera, zabawa, radość z gry – to rzeczy, które cechują nasz zespół!
Steeeep-stone!
Team | M | P | SW | SP | |
---|---|---|---|---|---|
1 |
PKP INTERCITY
|
8 | 24 | 24 | 1 |
2 |
PHILIPS
|
8 | 20.5 | 21 | 8 |
3 |
GWW LEGAL & TAX
|
8 | 16 | 18 | 13 |
4 |
GE Vernova
|
8 | 14 | 15 | 13 |
5 |
ASTRA ZENECA
|
7 | 11.5 | 11 | 14 |
6 |
COLLEGIUM CIVITAS
|
8 | 10.5 | 11 | 19 |
7 |
DEUTSCHE BANK
|
8 | 8 | 9 | 20 |
8 |
PORR
|
8 | 8 | 12 | 22 |
9 |
PKO BP II
|
7 | 7.5 | 7 | 18 |
# | Player | Team | MP | MP% | SP | ATTACK | SERVE | BLOCK | PTS | PTS/SP | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
# | Player | Team | MP | MP% | SP | ∑A | ∑A/SP | A# | A+ | A- | A/ | A= | PTS/SP | % | ||
# | Player | Team | MP | MP% | SP | B1 | B2 | PTS | PTS/SP | |||||||
# | Player | Team | MP | MP% | SP | ∑R | ∑R/SP | R# | R+ | R0+ | R0- | R= | EXACT% | PERF% | EFFI% | % |
# | Player | Team | MP | MP% | SP | ∑S | S# | S+ | S- | S= | DIFF% | EFFI% | % | PTS/SP | ||
# | Player | Team | MP | MP% | SP | ∑D | D+ | D- | % | D+/SP | ||||||
# | Player | Team | MP | MP% | SP | A/ | A= | S= | R= | ∑ERR | ∑ERR/SP |
MP: | Matches played |
ATTACK: | Points by attack |
PTS: | Points |
MP%: | % of matches played by the player |
SERVE: | Points by serve |
PTS/SP: | Points per set |
SP: | Sets played |
BLOCK: | Points by block |
MP: | Matches played |
∑A: | The number of all attacks |
PTS/SP: | Points per set |
MP%: | % of matches played by the player |
∑A/SP: | Attacks per set |
SP: | Sets played |
%: | (Point attacks/all attacks)*100% |
A# | Point attacks |
A+: | Positive attacks (continuations of actions, after which your team was able to resume the attack) |
A-: | Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack) |
A/: | Attacks blocked (loss of point) |
A=: | Attack errors (loss of point) |
MP: | Matches played |
∑S: | The sum of all services |
PTS/SP: | Points per set |
MP%: | % of matches played by the player |
∑S/SP: | Services per set |
SP: | Sets played |
%: | (Point services/all services)*100% |
S# | Point services |
S+: | Positive services (after which the opposing team gives the ball for free) |
S-: | Zero services (after which the opposing team derives its own action) |
S=: | Service errors (loss of point) |
MP: | Matches played |
PTS/SP: | Points per set |
MP%: | % of matches played by the player |
B1 | Block solos |
SP: | Sets played |
B2: | Block assists |
MP: | Matches played |
∑R: | The sum of all receptions |
∑R/SP: | Receptions per set |
MP%: | % of matches played by the player |
SP: | Sets played |
EXACT%: | ((Very good receptions + Positive receptions)/all receptions)*100% |
PERF%: | ((Very good receptions)/all receptions)*100% |
EFFI%: | ((Very good receptions + Positive receptions - Negative receptions - Reception errors)/all receptions)*100% |
%: | ((Very good receptions + Positive receptions)/all receptions)*100% |
R# | Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump) |
R+: | Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set) |
R0+: | Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing) |
R0-: | Negative receptions (the result is putting the ball for free on the opponent's side) |
R=: | Reception errors (The loss of the point) |
MP: | Matches played |
∑ERR: | The sum of all errors |
MP%: | % of matches played by the player |
∑ERR/SP: | Errors per set |
SP: | Sets played |
A/: | Attacks blocked (loss of point) |
A=: | Attack errors (loss of point) |
S=: | Service errors (loss of point) |
R=: | Reception errors (The loss of the point) |
MP: | Matches played |
∑D: | The sum of all digs |
MP%: | % of matches played by the player |
SP: | Sets played |
D+: | Effective dig (after which it is possible to launch an attack) |
D-: | Dig keep (keeping the ball in the game without the possibility of an attack) |