Game summary

Hala na ul.Felińskiego 15, Boisko B -

PKO BP
2
3
VS
(10:20, 17:20, 20:14, 20:16, 16:17)
Share
PROJEKT II
Game report
49/82 ATTACK 47/93
3.5 BLOCK 2
1/41 SERVE 5/73
29.5 OPP. ERRORS 33
83 TOTAL 87
60

ATTACK%

2

SERVE%

51

ATTACK%

7

SERVE%

Best players
MVP

Marcin Midura

PROJEKT II


PTS 28.5 SP 5 PTS/SP 5.7
ATTACK 26 BLOCK 1.5 SERVE 1

ATTACK%

70.27

SERVE%

7.69
ATTACK

Marcin Midura

PROJEKT II


ATTACK 26 SP 5
ATTACK/SP 5.2 ∑A 37

ATTACK%

70.27
SERVE

Paweł Juszkiewicz

PROJEKT II


SERVE 3/26 SP 5
SERVE/SP 0.6

DIFF%

23.08

EFFI%

3.85

%

11.54
BLOCK

Adrian Płachta

PKO BP


BLOCK 1 B1 1
SP 3 B2 0
BLOCK/SP 0.33
RECEPTION

Marcin Midura

PROJEKT II


∑R 21 SP 5
∑R/SP 4.2

EXACT%

57.14

PERF%

19.05

EFFI%

52.38

%

57.14
DIG

Maciej Rogulski

PKO BP


DIG 9 SP 5
DIG/SP 1.8 ∑D 9
Stats
PKO BP
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Maciej Rogulski 28.5 5 27 2 10 0 0 69 39 1 1 0 1 13 0 1 3 17 2 0 17 4 9 0
Patryk Łabuszewski 24 5 22 2 10 2 7 51 43 1 0 1 0 11 3 1 7 10 1 3 36 5 6 0
Adrian Płachta 1 3 0 0 0 0 0 0 0 1 0 0 2 9 1 0 0 1 0 0 0 0 5 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Marcin Midura 28.5 5 26 1 6 2 2 70 37 1 1 1 2 9 1 4 8 8 1 0 57 19 3 0
Paweł Juszkiewicz 13 5 10 0 11 1 5 37 27 0 0 3 3 18 2 1 5 9 1 1 35 6 2 0
Maciej Mendak 10 5 9 2 12 1 3 33 27 0 0 1 2 11 2 0 6 10 2 0 33 0 8 4
Jarosław Sadowski 2.5 5 2 0 0 0 0 100 2 0 1 0 0 17 1 0 0 3 0 0 0 0 5 2
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)