Game summary

Hala na ul.Felińskiego 15, Boisko B -

PROJEKT II
1
3
VS
(20:17, 14:20, 20:21, 18:20)
Share
PROCTER & GAMBLE
Game report
39/98 ATTACK 44/94
2 BLOCK 7
6/56 SERVE 7/70
25 OPP. ERRORS 20
72 TOTAL 78
40

ATTACK%

11

SERVE%

47

ATTACK%

10

SERVE%

Best players
MVP

Marcin Midura

PROJEKT II


PTS 18 SP 4 PTS/SP 4.5
ATTACK 16 BLOCK 0 SERVE 2

ATTACK%

39.02

SERVE%

15.38
ATTACK

Wojciech Hofman

PROJEKT II


ATTACK 11 SP 4
ATTACK/SP 2.75 ∑A 20

ATTACK%

55
SERVE

Matija Belcic

PROCTER & GAMBLE


SERVE 4/21 SP 4
SERVE/SP 1

DIFF%

33.33

EFFI%

0

%

19.05
BLOCK

Łukasz Chmielewski

PROCTER & GAMBLE


BLOCK 2 B1 1
SP 4 B2 2
BLOCK/SP 0.5
RECEPTION

Łukasz Chmielewski

PROCTER & GAMBLE


∑R 17 SP 4
∑R/SP 4.25

EXACT%

70.59

PERF%

35.29

EFFI%

58.82

%

70.59
DIG

Dawid Prusiński

PROCTER & GAMBLE


DIG 8 SP 4
DIG/SP 2 ∑D 11
Stats
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Marcin Midura 18 4 16 10 8 3 4 39 41 0 0 2 1 9 1 3 4 4 1 0 58 25 6 1
Maciej Mendak 12 4 9 1 4 0 3 53 17 1 0 2 0 13 1 9 8 4 2 2 68 36 7 1
Wojciech Hofman 11 4 11 2 4 1 2 55 20 0 0 0 0 11 0 1 1 3 0 1 33 17 4 3
Paweł Juszkiewicz 5 4 3 3 8 3 2 16 19 1 0 1 0 8 1 1 1 1 0 0 67 33 1 2
Jarosław Sadowski 1 2 0 0 1 0 0 0 1 0 0 1 0 4 1 0 0 0 0 0 0 0 1 1
PROCTER & GAMBLE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Łukasz Chmielewski 15 4 12 1 8 0 1 55 22 1 2 1 0 7 2 6 6 3 0 2 71 35 4 3
Claudio Estevez 14.5 4 11 2 6 0 1 55 20 1 1 2 1 8 2 4 1 10 0 2 29 24 6 0
Matija Belcic 14 4 8 5 5 0 3 38 21 2 0 4 3 10 4 0 0 0 0 0 0 0 1 1
Dawid Prusiński 13 4 13 3 10 2 2 43 30 0 0 0 0 12 1 5 6 3 3 1 61 28 8 3
Piotr Gawroński 1.5 4 0 1 0 0 0 0 1 1 1 0 2 10 1 0 4 7 1 3 27 0 3 4
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)