Game summary

Hala na ul.Felińskiego 15, Boisko A -

PROJEKT II
2
3
VS
(20:15, 15:20, 20:17, 11:20, 11:15)
Share
PWC
Game report
33/127 ATTACK 37/114
2 BLOCK 7
4/58 SERVE 6/73
38 OPP. ERRORS 37
77 TOTAL 87
26

ATTACK%

7

SERVE%

32

ATTACK%

8

SERVE%

Best players
MVP

Paweł Juszkiewicz

PROJEKT II


PTS 16 SP 5 PTS/SP 3.2
ATTACK 14 BLOCK 1 SERVE 1

ATTACK%

31.82

SERVE%

5.26
ATTACK

Paweł Chróstowski

PWC


ATTACK 9 SP 5
ATTACK/SP 1.8 ∑A 19

ATTACK%

47.37
SERVE

Marcin Solarski

PWC


SERVE 4/20 SP 5
SERVE/SP 0.8

DIFF%

20

EFFI%

-10

%

20
BLOCK

Paweł Chróstowski

PWC


BLOCK 4 B1 4
SP 5 B2 0
BLOCK/SP 0.8
RECEPTION

Maciej Mendak

PROJEKT II


∑R 21 SP 5
∑R/SP 4.2

EXACT%

61.9

PERF%

28.57

EFFI%

61.9

%

61.9
DIG

Marcin Solarski

PWC


DIG 8 SP 5
DIG/SP 1.6 ∑D 9
Stats
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Paweł Juszkiewicz 16 5 14 9 14 1 6 32 44 1 0 1 2 14 2 4 4 4 1 1 57 29 1 0
Maciej Mendak 14 5 11 3 17 3 2 31 36 1 0 2 0 11 2 6 7 8 0 0 62 29 8 5
Wojciech Hofman 7 5 6 2 9 3 12 19 32 0 0 1 0 14 0 2 1 4 0 1 38 25 3 3
Jarosław Sadowski 2 5 2 0 10 0 3 13 15 0 0 0 0 8 1 3 1 9 3 0 25 19 3 4
PWC
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Adrian Dykty 13 5 9 6 12 0 2 31 29 2 0 2 2 8 1 5 5 7 0 1 56 28 6 2
Paweł Chróstowski 13 5 9 4 5 0 1 47 19 4 0 0 1 15 0 3 1 4 2 1 36 27 1 3
Stefan Michałowicz 7.5 4 7 0 13 0 2 32 22 0 1 0 0 6 1 2 2 4 1 1 40 20 1 2
Marcin Solarski 7.5 5 3 3 4 0 2 25 12 0 1 4 0 10 6 0 4 4 1 1 40 0 8 1
Sebastian Juszczyński 6 4 6 5 3 2 4 30 20 0 0 0 0 9 3 0 5 3 3 1 42 0 5 2
Paweł Czubek 3 2 3 1 3 0 5 25 12 0 0 0 0 4 1 2 0 3 0 0 40 40 0 1
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)