Game summary

Hala na ul.Felińskiego 15, Boisko B -

PROJEKT II
2
3
VS
(10:20, 20:18, 20:11, 15:20, 11:15)
Share
AICON X-RAY
Game report
14/63 ATTACK 44/105
2 BLOCK 8
2/52 SERVE 5/85
58 OPP. ERRORS 27
76 TOTAL 84
22

ATTACK%

4

SERVE%

42

ATTACK%

6

SERVE%

Best players
MVP

Tomasz Ochnik

AICON X-RAY


PTS 15.5 SP 5 PTS/SP 3.1
ATTACK 12 BLOCK 1.5 SERVE 2

ATTACK%

42.86

SERVE%

14.29
ATTACK

Tomasz Rychlica

AICON X-RAY


ATTACK 7 SP 5
ATTACK/SP 1.4 ∑A 11

ATTACK%

63.64
SERVE

Tomasz Ochnik

AICON X-RAY


SERVE 2/14 SP 5
SERVE/SP 0.4

DIFF%

28.57

EFFI%

-14.29

%

14.29
BLOCK

Tomasz Rychlica

AICON X-RAY


BLOCK 2.5 B1 1
SP 5 B2 3
BLOCK/SP 0.5
RECEPTION

Tomasz Rychlica

AICON X-RAY


∑R 17 SP 5
∑R/SP 3.4

EXACT%

70.59

PERF%

41.18

EFFI%

64.71

%

70.59
DIG

Maciej Mendak

PROJEKT II


DIG 10 SP 5
DIG/SP 2 ∑D 12
Stats
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Maciej Mendak 9 5 7 6 9 1 7 23 30 1 0 1 2 15 0 7 14 9 2 0 66 22 10 2
Paweł Kotlarz 8 5 7 5 10 2 2 27 26 1 0 0 1 9 3 0 0 2 2 0 0 0 3 0
Jarosław Sadowski 1 5 0 0 4 1 2 0 7 0 0 1 1 17 2 5 0 7 2 3 29 29 3 2
AICON X-RAY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Tomasz Ochnik 15.5 5 12 3 4 2 7 43 28 0 3 2 2 6 4 5 4 5 0 0 64 36 6 5
Agnieszka Dzikoń 11.5 5 10 0 12 1 5 36 28 0 1 1 2 8 0 1 2 5 2 0 30 10 1 1
Tomasz Rychlica 9.5 5 7 2 2 0 0 64 11 1 3 0 0 7 1 7 5 4 1 0 71 41 6 0
Zbigniew Martyński 9.5 5 7 5 4 0 4 35 20 0 3 1 2 12 3 7 4 3 2 3 58 37 8 1
Tomasz Woźniak 9 5 7 1 2 2 2 50 14 0 4 0 0 16 4 1 0 2 3 1 14 14 4 3
Radosław Papierz 2 5 1 0 3 0 0 25 4 0 0 1 1 12 0 0 0 2 0 1 0 0 5 1
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)