Game summary

Wawelska 46, Boisko C -

PROJEKT II
3
1
VS
(20:17, 17:20, 20:16, 20:8)
Share
JONES LANG LASALLE
Game report
19/66 ATTACK 41/110
6 BLOCK 6
4/51 SERVE 0/49
48 OPP. ERRORS 14
77 TOTAL 61
29

ATTACK%

8

SERVE%

37

ATTACK%

0

SERVE%

Best players
MVP

Piotr Wołodźko

JONES LANG LASALLE


PTS 22.5 SP 4 PTS/SP 5.63
ATTACK 20 BLOCK 2.5 SERVE 0

ATTACK%

57.14

SERVE%

0
ATTACK

Piotr Wołodźko

JONES LANG LASALLE


ATTACK 20 SP 4
ATTACK/SP 5 ∑A 35

ATTACK%

57.14
SERVE

Michał Mendak

PROJEKT II


SERVE 3/10 SP 4
SERVE/SP 0.75

DIFF%

30

EFFI%

20

%

30
BLOCK

Paweł Kotlarz

PROJEKT II


BLOCK 3.5 B1 3
SP 4 B2 1
BLOCK/SP 0.88
RECEPTION

Michał Mendak

PROJEKT II


∑R 21 SP 4
∑R/SP 5.25

EXACT%

85.71

PERF%

47.62

EFFI%

76.19

%

85.71
DIG

Michał Mendak

PROJEKT II


DIG 10 SP 4
DIG/SP 2.5 ∑D 15
Stats
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Paweł Kotlarz 10.5 4 7 1 11 3 1 30 23 3 1 0 0 10 0 0 0 1 0 0 0 0 1 0
Paweł Juszkiewicz 9 4 7 2 7 0 4 35 20 2 0 0 1 9 0 0 0 0 0 0 0 0 0 0
Maciej Mendak 6 4 5 3 9 1 1 26 19 0 0 1 4 10 1 2 7 4 1 0 64 14 8 2
Michał Mendak 3.5 4 0 0 1 0 1 0 2 0 1 3 0 6 1 10 8 1 2 0 86 48 10 5
Jarosław Sadowski 0 4 0 0 2 0 0 0 2 0 0 0 0 5 0 0 1 0 1 0 50 0 4 2
JONES LANG LASALLE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Piotr Wołodźko 22.5 4 20 7 5 1 2 57 35 2 1 0 0 9 0 6 1 8 0 1 44 38 7 1
Kuba Denus 12 4 11 3 10 1 2 41 27 1 0 0 3 8 5 4 3 6 1 2 44 25 4 2
Karol Kruczkowski 8 4 6 3 12 7 3 19 31 2 0 0 2 11 0 2 5 6 1 2 44 13 6 4
Maciej Cuch 4.5 4 4 2 6 1 4 24 17 0 1 0 1 8 2 2 8 10 3 1 42 8 7 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)