Game summary

Wawelska 46, Boisko C -

PKP INTERCITY
0
3
VS
(17:20, 19:21, 14:20)
Share
PROCTER & GAMBLE
Game report
21/56 ATTACK 39/81
0 BLOCK 4
1/35 SERVE 2/49
28 OPP. ERRORS 16
50 TOTAL 61
38

ATTACK%

3

SERVE%

48

ATTACK%

4

SERVE%

Best players
MVP

Dawid Prusiński

PROCTER & GAMBLE


PTS 17 SP 3 PTS/SP 5.67
ATTACK 15 BLOCK 2 SERVE 0

ATTACK%

55.56

SERVE%

0
ATTACK

Marcin Rzędzicki

PKP INTERCITY


ATTACK 12 SP 3
ATTACK/SP 4 ∑A 18

ATTACK%

66.67
SERVE

Piotr Gawroński

PROCTER & GAMBLE


SERVE 2/12 SP 3
SERVE/SP 0.67

DIFF%

25

EFFI%

8.33

%

16.67
BLOCK

Dawid Prusiński

PROCTER & GAMBLE


BLOCK 2 B1 2
SP 3 B2 0
BLOCK/SP 0.67
RECEPTION

Cezary Kopeć

PKP INTERCITY


∑R 5 SP 3
∑R/SP 1.67

EXACT%

80

PERF%

20

EFFI%

80

%

80
DIG

Cezary Kopeć

PKP INTERCITY


DIG 5 SP 3
DIG/SP 1.67 ∑D 5
Stats
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Marcin Rzędzicki 12 3 12 3 2 0 1 67 18 0 0 0 1 5 1 3 1 3 0 1 50 38 3 2
Andrzej Zubrzycki 6 3 6 0 6 2 4 33 18 0 0 0 0 4 1 1 1 4 1 0 29 14 2 1
Cezary Kopeć 2 3 2 1 7 2 2 14 14 0 0 0 0 10 0 1 3 1 0 0 80 20 5 0
Dorota Nawrocka 1 3 0 0 2 0 0 0 2 0 0 1 1 8 0 1 1 2 1 0 40 20 1 2
Maciej Ograbek 1 2 1 0 3 0 0 25 4 0 0 0 0 3 0 1 0 1 2 1 20 20 0 0
PROCTER & GAMBLE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Dawid Prusiński 17 3 15 5 5 1 1 56 27 2 0 0 0 6 2 2 2 2 1 0 57 29 4 0
Claudio Estevez 15.5 3 14 4 4 0 2 58 24 1 1 0 1 2 6 7 6 7 0 0 65 35 5 0
Matija Belcic 7 3 7 2 4 1 1 47 15 0 0 0 0 8 1 0 1 0 0 0 100 0 2 1
Piotr Gawroński 4 3 2 1 3 1 1 25 8 0 0 2 1 8 1 0 2 0 0 0 100 0 0 1
Andrey Pronoza 1.5 3 1 1 4 0 1 14 7 0 1 0 2 7 2 1 0 0 0 0 100 100 3 0
Paweł Blejder 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 3 3 0 0 63 25 3 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)