Game summary

Hala na ul.Felińskiego 15, Boisko A -

PROJEKT II
3
0
VS
(20:8, 20:16, 20:15)
Share
PKP INTERCITY
Game report
21/54 ATTACK 10/34
1 BLOCK 2
2/42 SERVE 2/23
36 OPP. ERRORS 25
60 TOTAL 39
39

ATTACK%

5

SERVE%

29

ATTACK%

9

SERVE%

Best players
MVP

Marcin Midura

PROJEKT II


PTS 14 SP 3 PTS/SP 4.67
ATTACK 13 BLOCK 1 SERVE 0

ATTACK%

56.52

SERVE%

0
ATTACK

Marcin Midura

PROJEKT II


ATTACK 13 SP 3
ATTACK/SP 4.33 ∑A 23

ATTACK%

56.52
SERVE

Dorota Nawrocka

PKP INTERCITY


SERVE 2/7 SP 3
SERVE/SP 0.67

DIFF%

42.86

EFFI%

0

%

28.57
BLOCK

Marcin Midura

PROJEKT II


BLOCK 1 B1 1
SP 3 B2 0
BLOCK/SP 0.33
RECEPTION

Maciej Mendak

PROJEKT II


∑R 9 SP 3
∑R/SP 3

EXACT%

88.89

PERF%

44.44

EFFI%

88.89

%

88.89
DIG

Marcin Rzędzicki

PKP INTERCITY


DIG 7 SP 3
DIG/SP 2.33 ∑D 8
Stats
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Marcin Midura 14 3 13 3 4 1 2 57 23 1 0 0 0 7 0 7 1 2 0 2 67 58 1 0
Paweł Juszkiewicz 5 2 4 2 5 0 1 33 12 0 0 1 1 3 2 0 0 0 0 0 0 0 1 1
Maciej Mendak 5 3 4 1 4 1 4 29 14 0 0 1 6 9 2 4 4 1 0 0 89 44 2 1
Michał Mendak 0 3 0 0 2 0 0 0 2 0 0 0 1 3 2 2 1 1 0 0 75 50 1 1
Jarosław Sadowski 0 2 0 0 3 0 0 0 3 0 0 0 0 4 0 0 0 0 0 0 0 0 1 1
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Andrzej Zubrzycki 7 3 6 4 3 0 2 40 15 1 0 0 0 6 1 2 1 2 0 0 60 40 2 2
Marcin Rzędzicki 5 3 4 1 6 2 2 27 15 1 0 0 0 4 1 3 5 0 3 0 73 27 7 1
Dorota Nawrocka 2 3 0 1 2 0 0 0 3 0 0 2 1 2 2 1 1 0 2 0 50 25 0 2
Maciej Ograbek 0 1 0 0 1 0 0 0 1 0 0 0 0 3 1 0 0 1 0 1 0 0 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)