Game summary

Hala na ul.Felińskiego 15, Boisko A -

AICON X-RAY
3
0
VS
(20:9, 20:18, 21:20)
Share
PWC
Game report
31/78 ATTACK 9/37
3 BLOCK 2
7/58 SERVE 4/37
20 OPP. ERRORS 32
61 TOTAL 47
40

ATTACK%

12

SERVE%

24

ATTACK%

11

SERVE%

Best players
MVP

Tomasz Ochnik

AICON X-RAY


PTS 14 SP 3 PTS/SP 4.67
ATTACK 10 BLOCK 3 SERVE 1

ATTACK%

58.82

SERVE%

14.29
ATTACK

Tomasz Ochnik

AICON X-RAY


ATTACK 10 SP 3
ATTACK/SP 3.33 ∑A 17

ATTACK%

58.82
SERVE

Radosław Papierz

AICON X-RAY


SERVE 3/16 SP 3
SERVE/SP 1

DIFF%

25

EFFI%

18.75

%

18.75
BLOCK

Tomasz Ochnik

AICON X-RAY


BLOCK 3 B1 3
SP 3 B2 0
BLOCK/SP 1
RECEPTION

Tomasz Ochnik

AICON X-RAY


∑R 4 SP 3
∑R/SP 1.33

EXACT%

75

PERF%

25

EFFI%

75

%

75
DIG

Gosia Gryziak

AICON X-RAY


DIG 3 SP 3
DIG/SP 1 ∑D 4
Stats
AICON X-RAY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Tomasz Ochnik 14 3 10 3 4 0 0 59 17 3 0 1 1 3 2 1 2 1 0 0 75 25 2 0
Zbigniew Martyński 10 3 8 3 4 0 4 42 19 0 0 2 1 5 3 4 1 1 1 1 63 50 1 0
Tomasz Woźniak 7 3 7 2 6 0 3 39 18 0 0 0 1 8 1 1 6 4 3 2 44 6 1 1
Andrzej Kaznowski 6 3 5 6 4 1 2 28 18 0 0 1 0 5 1 2 1 7 1 1 25 17 1 0
Radosław Papierz 3 3 0 0 2 1 0 0 3 0 0 3 1 12 0 3 2 2 0 0 71 43 0 0
Gosia Gryziak 1 3 1 1 0 0 1 33 3 0 0 0 2 4 1 0 0 0 0 0 0 0 3 1
PWC
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Adrian Dykty 8 3 4 3 6 0 4 24 17 1 0 3 4 10 0 1 5 5 1 2 43 7 1 7
Sebastian Juszczyński 3 3 3 0 4 0 2 33 9 0 0 0 0 5 0 1 3 3 0 0 57 14 1 0
Tomek Kociołek 3 3 1 0 3 0 0 25 4 1 0 1 0 7 0 2 1 5 2 1 27 18 0 0
Paweł Czubek 1 1 1 0 2 0 0 33 3 0 0 0 0 0 1 0 1 1 2 1 20 0 0 0
Łukasz Wiciński 0 3 0 0 1 1 2 0 4 0 0 0 0 5 1 0 0 0 0 1 0 0 0 2
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)