Game summary

Wawelska 46, Boisko C -

PKP INTERCITY
3
0
VS
(20:7, 20:14, 20:18)
Share
ASTRA ZENECA
Game report
2/16 ATTACK 18/59
0.5 BLOCK 2.5
1/9 SERVE 1/25
56.5 OPP. ERRORS 17.5
60 TOTAL 39
13

ATTACK%

11

SERVE%

31

ATTACK%

4

SERVE%

Best players
MVP

Adam Olkowski

ASTRA ZENECA


PTS 11.5 SP 3 PTS/SP 3.83
ATTACK 8 BLOCK 2.5 SERVE 1

ATTACK%

36.36

SERVE%

12.5
ATTACK

Adam Olkowski

ASTRA ZENECA


ATTACK 8 SP 3
ATTACK/SP 2.67 ∑A 22

ATTACK%

36.36
SERVE

Marcin Rzędzicki

PKP INTERCITY


SERVE 1/4 SP 2
SERVE/SP 0.5

DIFF%

25

EFFI%

25

%

25
BLOCK

Adam Olkowski

ASTRA ZENECA


BLOCK 2.5 B1 2
SP 3 B2 1
BLOCK/SP 0.83
RECEPTION

Marcin Rzędzicki

PKP INTERCITY


∑R 7 SP 2
∑R/SP 3.5

EXACT%

85.71

PERF%

42.86

EFFI%

71.43

%

85.71
DIG

Marcin Rzędzicki

PKP INTERCITY


DIG 6 SP 2
DIG/SP 3 ∑D 9
Stats
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Marcin Rzędzicki 2 2 1 1 0 0 0 50 2 0 0 1 0 3 0 3 3 0 0 1 86 43 6 3
Andrzej Zubrzycki 1.5 2 1 0 1 0 1 33 3 0 1 0 2 0 0 3 3 1 0 0 86 43 3 1
Maciej Ograbek 0 2 0 3 4 2 2 0 11 0 0 0 0 2 1 0 0 2 0 0 0 0 2 1
ASTRA ZENECA
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Adam Olkowski 11.5 3 8 0 9 0 5 36 22 2 1 1 0 6 1 3 3 4 1 1 50 25 6 3
Marcin Michalak 8 3 8 5 8 3 5 28 29 0 0 0 0 4 1 7 5 4 2 2 60 35 8 1
Aleksandra Król 2 3 2 0 1 0 0 67 3 0 0 0 0 8 0 0 0 2 1 3 0 0 3 3
Sylwia Pytel 0 3 0 1 4 0 0 0 5 0 0 0 0 4 0 1 1 4 1 1 25 13 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)