Game summary

Hala na ul.Felińskiego 15, Boisko B -

mecz o V miejsce

PKP INTERCITY
0
3
VS
(16:20, 18:20, 16:20)
Share
PROJEKT II
Game report
25/64 ATTACK 17/59
3 BLOCK 1
0/28 SERVE 1/40
22 OPP. ERRORS 41
50 TOTAL 60
39

ATTACK%

0

SERVE%

29

ATTACK%

3

SERVE%

Best players
MVP

Andrzej Zubrzycki

PKP INTERCITY


PTS 15.5 SP 3 PTS/SP 5.17
ATTACK 13 BLOCK 2.5 SERVE 0

ATTACK%

39.39

SERVE%

0
ATTACK

Marcin Rzędzicki

PKP INTERCITY


ATTACK 11 SP 3
ATTACK/SP 3.67 ∑A 21

ATTACK%

52.38
SERVE

Maciej Mendak

PROJEKT II


SERVE 1/12 SP 3
SERVE/SP 0.33

DIFF%

8.33

EFFI%

0

%

8.33
BLOCK

Andrzej Zubrzycki

PKP INTERCITY


BLOCK 2.5 B1 2
SP 3 B2 1
BLOCK/SP 0.83
RECEPTION

Andrzej Zubrzycki

PKP INTERCITY


∑R 5 SP 3
∑R/SP 1.67

EXACT%

80

PERF%

80

EFFI%

80

%

80
DIG

Maciej Mendak

PROJEKT II


DIG 6 SP 3
DIG/SP 2 ∑D 7
Stats
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Andrzej Zubrzycki 15.5 3 13 4 9 1 6 39 33 2 1 0 0 7 0 4 0 1 0 0 80 80 4 1
Marcin Rzędzicki 11 3 11 3 5 0 2 52 21 0 0 0 0 7 1 2 3 2 1 1 56 22 5 0
Maciej Ograbek 1.5 1 1 1 2 0 0 25 4 0 1 0 0 1 1 0 0 1 1 0 0 0 1 1
Dorota Nawrocka 0 3 0 0 5 1 0 0 6 0 0 0 3 6 2 0 0 1 0 1 0 0 2 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= R# R+ R0+ R0- R= R EXACT% R PERF% D+ D-
Maciej Mendak 10 3 8 4 12 1 1 31 26 1 0 1 0 10 1 4 8 4 0 0 75 25 6 1
Paweł Kotlarz 6 3 6 4 11 0 1 27 22 0 0 0 0 5 1 0 0 0 0 1 0 0 1 2
Jarosław Sadowski 3 3 3 0 4 0 1 38 8 0 0 0 0 9 1 0 0 0 1 0 0 0 2 3
Michał Mendak 0 3 0 1 2 0 0 0 3 0 0 0 2 9 1 4 3 4 2 1 50 29 3 1
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)