Game summary

Hala na ul.Felińskiego 15, Boisko A -

PROJEKT II
1
3
VS
(18:20, 20:15, 11:20, 20:21)
Share
AICON X-RAY
Game report
35/97 ATTACK 34/66
4 BLOCK 5
2/52 SERVE 2/65
28 OPP. ERRORS 35
69 TOTAL 76
36

ATTACK%

4

SERVE%

52

ATTACK%

3

SERVE%

Best players
MVP

Marcin Midura

PROJEKT II


PTS 25 SP 4 PTS/SP 6.25
ATTACK 20 BLOCK 3 SERVE 2

ATTACK%

45.45

SERVE%

11.76
ATTACK

Andrzej Kaznowski

AICON X-RAY


ATTACK 3 SP 1
ATTACK/SP 3 ∑A 5

ATTACK%

60
SERVE

Marcin Midura

PROJEKT II


SERVE 2/17 SP 4
SERVE/SP 0.5

DIFF%

23.53

EFFI%

0

%

11.76
BLOCK

Marcin Midura

PROJEKT II


BLOCK 3 B1 3
SP 4 B2 0
BLOCK/SP 0.75
RECEPTION

Agnieszka Dzikoń

AICON X-RAY


∑R 9 SP 4
∑R/SP 2.25

EXACT%

77.78

PERF%

55.56

EFFI%

66.67

%

77.78
DIG

Tomasz Woźniak

AICON X-RAY


DIG 5 SP 3
DIG/SP 1.67 ∑D 5
Stats
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Marcin Midura 25 4 20 2 14 5 3 45 44 3 0 2 2 11 2 6 2 8 0 1 47 35 6 0 0
Maciej Mendak 14 4 13 7 16 1 7 30 44 1 0 0 2 14 0 7 11 9 0 0 67 26 6 2 0
Jarosław Sadowski 2 4 2 0 6 0 1 22 9 0 0 0 3 12 4 8 5 2 1 2 72 44 1 1 0
AICON X-RAY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Tomasz Ochnik 16.5 4 14 1 5 1 3 58 24 1 1 1 0 12 2 2 5 5 1 0 54 15 4 1 0
Tomasz Woźniak 8 3 7 0 4 0 1 58 12 1 0 0 0 11 2 5 3 4 2 0 57 36 5 0 0
Zbigniew Martyński 4.5 3 3 2 1 0 1 43 7 1 1 0 0 7 1 2 3 0 0 2 71 29 0 1 0
Agnieszka Dzikoń 4 4 4 0 6 0 2 33 12 0 0 0 1 8 1 5 2 1 1 0 78 56 4 0 0
Radosław Papierz 3 4 2 0 1 0 0 67 3 0 0 1 0 11 1 0 0 0 0 0 0 0 4 0 0
Andrzej Kaznowski 3 1 3 1 1 0 0 60 5 0 0 0 0 2 1 1 1 0 0 1 67 33 1 0 0
Tomasz Rychlica 2 2 1 0 1 0 1 33 3 1 0 0 0 2 1 3 1 1 2 0 57 43 1 2 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error