Game summary

Hala na ul.Felińskiego 15, Boisko A -

PROCTER & GAMBLE
2
3
VS
(20:21, 20:10, 21:20, 17:20, 10:15)
Share
PROJEKT II
Game report
28/85 ATTACK 37/110
5 BLOCK 3
4/73 SERVE 7/57
51 OPP. ERRORS 39
88 TOTAL 86
33

ATTACK%

5

SERVE%

34

ATTACK%

12

SERVE%

Best players
MVP

Maciej Mendak

PROJEKT II


PTS 24.5 SP 5 PTS/SP 4.9
ATTACK 23 BLOCK 1.5 SERVE 0

ATTACK%

46

SERVE%

0
ATTACK

Maciej Mendak

PROJEKT II


ATTACK 23 SP 5
ATTACK/SP 4.6 ∑A 50

ATTACK%

46
SERVE

Paweł Kotlarz

PROJEKT II


SERVE 4/21 SP 5
SERVE/SP 0.8

DIFF%

23.81

EFFI%

4.76

%

19.05
BLOCK

Łukasz Chmielewski

PROCTER & GAMBLE


BLOCK 3 B1 2
SP 5 B2 2
BLOCK/SP 0.6
RECEPTION

Maciej Mendak

PROJEKT II


∑R 24 SP 5
∑R/SP 4.8

EXACT%

70.83

PERF%

50

EFFI%

54.17

%

70.83
DIG

Dawid Prusiński

PROCTER & GAMBLE


DIG 7 SP 5
DIG/SP 1.4 ∑D 8
Stats
PROCTER & GAMBLE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Łukasz Chmielewski 12 5 8 3 10 0 2 35 23 2 2 1 1 12 1 5 4 9 2 3 39 22 4 3 0
Matija Belcic 11 5 9 3 9 2 1 38 24 0 0 2 3 10 1 0 0 0 0 0 0 0 5 0 0
Dawid Prusiński 10 5 8 3 4 0 4 42 19 1 0 1 0 11 1 4 7 7 1 1 55 20 7 1 0
Andrey Pronoza 4 5 3 2 6 1 6 17 18 1 0 0 1 13 3 1 6 5 1 3 44 6 4 1 0
Emanuela Vienescu 0 4 0 0 0 1 0 0 1 0 0 0 2 9 1 0 0 0 0 0 0 0 0 0 0
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Maciej Mendak 24.5 5 23 7 11 3 6 46 50 1 1 0 1 6 1 12 5 3 1 3 71 50 6 1 0
Paweł Kotlarz 17 5 12 6 11 1 8 32 38 1 0 4 1 13 3 1 0 2 0 1 25 25 3 3 0
Jarosław Sadowski 3 5 1 2 7 1 2 8 13 0 0 2 2 8 4 6 1 7 3 1 39 33 1 2 0
Michał Mendak 2.5 5 1 2 2 0 4 11 9 0 1 1 4 6 1 6 4 5 2 1 56 33 4 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error