Game summary

Hala na ul.Felińskiego 15, Boisko B -

PROCTER & GAMBLE
3
2
VS
(20:18, 20:21, 20:12, 18:20, 15:8)
Share
PKP INTERCITY
Game report
40/83 ATTACK 27/64
7 BLOCK 1.5
5/53 SERVE 1/36
41 OPP. ERRORS 49.5
93 TOTAL 79
48

ATTACK%

9

SERVE%

42

ATTACK%

3

SERVE%

Best players
MVP

Łukasz Chmielewski

PROCTER & GAMBLE


PTS 22 SP 5 PTS/SP 4.4
ATTACK 19 BLOCK 1 SERVE 2

ATTACK%

51.35

SERVE%

12.5
ATTACK

Marcin Rzędzicki

PKP INTERCITY


ATTACK 16 SP 5
ATTACK/SP 3.2 ∑A 31

ATTACK%

51.61
SERVE

Łukasz Chmielewski

PROCTER & GAMBLE


SERVE 2/16 SP 5
SERVE/SP 0.4

DIFF%

18.75

EFFI%

12.5

%

12.5
BLOCK

Matija Belcic

PROCTER & GAMBLE


BLOCK 4.5 B1 4
SP 5 B2 1
BLOCK/SP 0.9
RECEPTION

Marcin Rzędzicki

PKP INTERCITY


∑R 18 SP 5
∑R/SP 3.6

EXACT%

77.78

PERF%

27.78

EFFI%

72.22

%

77.78
DIG

Łukasz Chmielewski

PROCTER & GAMBLE


DIG 8 SP 5
DIG/SP 1.6 ∑D 8
Stats
PROCTER & GAMBLE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Łukasz Chmielewski 22 5 19 2 11 1 4 51 37 0 2 2 1 13 0 3 9 5 2 3 55 14 8 0 0
Matija Belcic 15.5 5 9 2 8 0 3 41 22 4 1 2 2 12 3 0 0 0 0 0 0 0 2 0 0
Dawid Prusiński 14.5 5 12 4 6 2 0 50 24 1 1 1 1 15 1 2 8 7 1 4 45 9 2 0 0
Andrey Pronoza 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 3 7 7 2 2 48 14 4 1 0
PKP INTERCITY
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Marcin Rzędzicki 18.5 5 16 1 7 3 4 52 31 1 1 1 2 9 2 5 9 3 1 0 78 28 8 1 0
Andrzej Zubrzycki 7 5 7 0 6 2 4 37 19 0 0 0 0 10 2 1 4 2 1 0 63 13 6 4 0
Cezary Kopeć 4 3 4 0 3 3 2 33 12 0 0 0 1 7 0 1 6 7 0 0 50 7 4 2 0
Maciej Ograbek 0 1 0 0 2 0 0 0 2 0 0 0 0 1 1 0 0 1 2 0 0 0 0 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error