Game summary

Hala na ul.Felińskiego 15, Boisko B -

(4 vs 5)

PROJEKT II
0
3
VS
(13:20, 14:20, 20:21)
Share
PROCTER & GAMBLE
Game report
19/52 ATTACK 28/70
2 BLOCK 2.5
3/36 SERVE 4/41
23 OPP. ERRORS 26.5
47 TOTAL 61
37

ATTACK%

8

SERVE%

40

ATTACK%

10

SERVE%

Best players
MVP

Łukasz Chmielewski

PROCTER & GAMBLE


PTS 14.5 SP 3 PTS/SP 4.83
ATTACK 11 BLOCK 0.5 SERVE 3

ATTACK%

61.11

SERVE%

18.75
ATTACK

Paweł Kotlarz

PROJEKT II


ATTACK 9 SP 3
ATTACK/SP 3 ∑A 14

ATTACK%

64.29
SERVE

Maciej Mendak

PROJEKT II


SERVE 2/10 SP 3
SERVE/SP 0.67

DIFF%

30

EFFI%

10

%

20
BLOCK

Matija Belcic

PROCTER & GAMBLE


BLOCK 1.5 B1 1
SP 3 B2 1
BLOCK/SP 0.5
RECEPTION

Michał Mendak

PROJEKT II


∑R 6 SP 2
∑R/SP 3

EXACT%

83.33

PERF%

50

EFFI%

66.67

%

83.33
DIG

Maciej Mendak

PROJEKT II


DIG 5 SP 3
DIG/SP 1.67 ∑D 9
Stats
PROJEKT II
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Paweł Kotlarz 10 3 9 0 1 2 2 64 14 0 2 0 0 6 2 0 1 0 3 1 20 0 1 4 0
Paweł Juszkiewicz 7 3 6 3 6 0 4 32 19 1 0 0 0 2 1 0 2 0 0 0 100 0 1 2 0
Maciej Mendak 6 3 4 2 2 1 3 33 12 0 0 2 1 6 1 1 6 7 0 0 50 7 5 4 0
Jarosław Sadowski 1 3 0 1 5 0 0 0 6 0 0 1 0 11 1 1 8 7 2 1 47 5 3 2 0
Michał Mendak 0 2 0 0 0 0 1 0 1 0 0 0 1 1 0 3 2 0 0 1 83 50 0 1 0
PROCTER & GAMBLE
Player PTS SP A# A+ A- A/ A= A% ∑A B1 B2 S# S+ S- S= P# P+ P0+ P0- P= R EXACT% R PERF% O+ O- O=
Łukasz Chmielewski 14.5 3 11 2 2 0 3 61 18 0 1 3 2 11 0 5 3 2 0 0 80 50 4 2 0
Dawid Prusiński 10 3 10 10 7 1 2 33 30 0 0 0 3 7 0 0 6 4 1 1 50 0 1 0 0
Matija Belcic 6.5 3 5 4 4 2 4 26 19 1 1 0 0 1 4 0 0 1 0 0 0 0 4 1 0
Andrey Pronoza 3.5 3 2 0 0 0 1 67 3 0 1 1 1 8 0 1 8 4 0 1 64 7 3 0 0
Glossary Terms
PTS: Points
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
B1 Block solos
B2: Block assists
P# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
P+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
P0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
P0-: Negative receptions (the result is putting the ball for free on the opponent's side)
P=: Reception errors (The loss of the point)
O+: Effective dig (after which it is possible to launch an attack)
O-: Dig keep (keeping the ball in the game without the possibility of an attack)
O=: Dig error